glsl: Refresh autogenerated file builtin_function.cpp.

This commit is contained in:
Kenneth Graunke
2010-10-14 13:41:29 -07:00
parent 27ced5c5ff
commit 2bc704d543
+120
View File
@@ -2550,6 +2550,54 @@ static const char *builtin_refract =
"))\n"
""
;
static const char *builtin_round =
"((function round\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
" ((return (expression float round_even (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
" ((return (expression vec2 round_even (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
" ((return (expression vec3 round_even (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
" ((return (expression vec4 round_even (var_ref arg0)))))\n"
"))\n"
""
;
static const char *builtin_roundEven =
"((function roundEven\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
" ((return (expression float round_even (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
" ((return (expression vec2 round_even (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
" ((return (expression vec3 round_even (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
" ((return (expression vec4 round_even (var_ref arg0)))))\n"
"))\n"
""
;
static const char *builtin_shadow1D =
"((function shadow1D\n"
" (signature vec4\n"
@@ -13267,6 +13315,40 @@ static const char *prototypes_for_130_frag =
" (parameters\n"
" (declare (in) vec4 x))\n"
" ()))\n"
"(function round\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ())\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ())\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ()))\n"
"(function roundEven\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ())\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ())\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ()))\n"
"(function ceil\n"
" (signature float\n"
" (parameters\n"
@@ -15876,6 +15958,8 @@ static const char *functions_for_130_frag [] = {
builtin_radians,
builtin_reflect,
builtin_refract,
builtin_round,
builtin_roundEven,
builtin_shadow1D,
builtin_shadow1DLod,
builtin_shadow1DProj,
@@ -16348,6 +16432,40 @@ static const char *prototypes_for_130_vert =
" (parameters\n"
" (declare (in) vec4 x))\n"
" ()))\n"
"(function round\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ())\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ())\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ()))\n"
"(function roundEven\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ())\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ())\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ()))\n"
"(function ceil\n"
" (signature float\n"
" (parameters\n"
@@ -18908,6 +19026,8 @@ static const char *functions_for_130_vert [] = {
builtin_radians,
builtin_reflect,
builtin_refract,
builtin_round,
builtin_roundEven,
builtin_shadow1D,
builtin_shadow1DLod,
builtin_shadow1DProj,