mesa: remove wip framebuffer code
This was added in 34b3b40af9 back in 2006. Seems it wasn't
needed.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -474,13 +474,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
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memset(&fb->Visual, 0, sizeof(fb->Visual));
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fb->Visual.rgbMode = GL_TRUE; /* assume this */
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#if 0 /* this _might_ be needed */
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if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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/* leave visual fields zero'd */
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return;
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}
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#endif
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/* find first RGB renderbuffer */
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for (i = 0; i < BUFFER_COUNT; i++) {
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if (fb->Attachment[i].Renderbuffer) {
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