st/mesa: fix integer texture border color for some formats (v2)

And the clear color too, though that may be an issue only with GL_RGB if it's
actually RGBA in the driver.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>

v2: The types of st_translate_color parameters were changed to gl_color_union
    and pipe_color_union as per Brian's comment.
This commit is contained in:
Marek Olšák
2012-10-15 03:55:23 +02:00
parent 1ec12c53ba
commit 2bbd307fa6
4 changed files with 112 additions and 48 deletions

View File

@@ -34,6 +34,7 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/glformats.h"
#include "main/samplerobj.h"
#include "main/texobj.h"
@@ -172,12 +173,17 @@ convert_sampler(struct st_context *st,
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
struct gl_texture_image *teximg;
GLboolean is_integer = GL_FALSE;
teximg = texobj->Image[0][texobj->BaseLevel];
st_translate_color(msamp->BorderColor.f,
teximg ? teximg->_BaseFormat : GL_RGBA,
sampler->border_color.f);
if (teximg) {
is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
}
st_translate_color(&msamp->BorderColor,
&sampler->border_color,
teximg ? teximg->_BaseFormat : GL_RGBA, is_integer);
}
sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?

View File

@@ -37,6 +37,7 @@
#include "main/accum.h"
#include "main/formats.h"
#include "main/macros.h"
#include "main/glformats.h"
#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_atom.h"
@@ -301,9 +302,13 @@ clear_with_quad(struct gl_context *ctx,
cso_set_geometry_shader_handle(st->cso_context, NULL);
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
st_translate_color(ctx->Color.ClearColor.f,
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
clearColor.f);
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
st_translate_color(&ctx->Color.ClearColor,
&clearColor,
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
is_integer);
}
/* draw quad matching scissor rect */
@@ -540,9 +545,13 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
st_translate_color(ctx->Color.ClearColor.f,
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
st_translate_color(&ctx->Color.ClearColor,
&clearColor,
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
clearColor.f);
is_integer);
}
st->pipe->clear(st->pipe, clear_buffers, &clearColor,

View File

@@ -1686,44 +1686,92 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
* Similarly for texture border colors.
*/
void
st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
GLfloat colorOut[4])
st_translate_color(union gl_color_union *colorIn,
union pipe_color_union *colorOut,
GLenum baseFormat, GLboolean is_integer)
{
switch (baseFormat) {
case GL_RED:
colorOut[0] = colorIn[0];
colorOut[1] = 0.0F;
colorOut[2] = 0.0F;
colorOut[3] = 1.0F;
break;
case GL_RG:
colorOut[0] = colorIn[0];
colorOut[1] = colorIn[1];
colorOut[2] = 0.0F;
colorOut[3] = 1.0F;
break;
case GL_RGB:
colorOut[0] = colorIn[0];
colorOut[1] = colorIn[1];
colorOut[2] = colorIn[2];
colorOut[3] = 1.0F;
break;
case GL_ALPHA:
colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
colorOut[3] = colorIn[3];
break;
case GL_LUMINANCE:
colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
colorOut[3] = 1.0;
break;
case GL_LUMINANCE_ALPHA:
colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
colorOut[3] = colorIn[3];
break;
case GL_INTENSITY:
colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
break;
default:
COPY_4V(colorOut, colorIn);
if (is_integer) {
int *in = colorIn->i;
int *out = colorOut->i;
switch (baseFormat) {
case GL_RED:
out[0] = in[0];
out[1] = 0;
out[2] = 0;
out[3] = 1;
break;
case GL_RG:
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
out[3] = 1;
break;
case GL_RGB:
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
out[3] = 1;
break;
case GL_ALPHA:
out[0] = out[1] = out[2] = 0;
out[3] = in[3];
break;
case GL_LUMINANCE:
out[0] = out[1] = out[2] = in[0];
out[3] = 1;
break;
case GL_LUMINANCE_ALPHA:
out[0] = out[1] = out[2] = in[0];
out[3] = in[3];
break;
case GL_INTENSITY:
out[0] = out[1] = out[2] = out[3] = in[0];
break;
default:
COPY_4V(out, in);
}
}
else {
float *in = colorIn->f;
float *out = colorOut->f;
switch (baseFormat) {
case GL_RED:
out[0] = in[0];
out[1] = 0.0F;
out[2] = 0.0F;
out[3] = 1.0F;
break;
case GL_RG:
out[0] = in[0];
out[1] = in[1];
out[2] = 0.0F;
out[3] = 1.0F;
break;
case GL_RGB:
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
out[3] = 1.0F;
break;
case GL_ALPHA:
out[0] = out[1] = out[2] = 0.0F;
out[3] = in[3];
break;
case GL_LUMINANCE:
out[0] = out[1] = out[2] = in[0];
out[3] = 1.0F;
break;
case GL_LUMINANCE_ALPHA:
out[0] = out[1] = out[2] = in[0];
out[3] = in[3];
break;
case GL_INTENSITY:
out[0] = out[1] = out[2] = out[3] = in[0];
break;
default:
COPY_4V(out, in);
}
}
}

View File

@@ -75,7 +75,8 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
extern void
st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
GLfloat colorOut[4]);
st_translate_color(union gl_color_union *colorIn,
union pipe_color_union *colorOut,
GLenum baseFormat, GLboolean is_integer);
#endif /* ST_FORMAT_H */