drirc: Add allow_glsl_builtin_variable_redeclaration for Dying Light and Dead Island Definitive Edition

This fixes the long-standing problem with Dying Light where the game would
produce a black screen when running under Mesa. This happened because the
game's vertex shaders redeclare gl_VertexID, which is a GLSL builtin.
Mesa's GLSL compiler is a little more strict than others, and would not
compile them:

    error: `gl_VertexID' redeclared

The allow_glsl_builtin_variable_redeclaration directive allows the shaders
to compile and the game to render. The game also requires OpenGL 4.4+ (GLSL
440), but does not request it explicitly. It must be forced with an
override, such as MESA_GL_VERSION_OVERRIDE=4.5 and
MESA_GLSL_VERSION_OVERRIDE=450. A compatibility context is *not* required
and forcing one with 4.5COMPAT or allow_higher_compat_version results in
graphical artifacts.

Dead Island Definitive Edition is another Techland port on the same engine
with the same problems, so we set the
allow_glsl_builtin_variable_redeclaration option for that game as well.

v2 (Samuel Pitoiset):
    - Rename allow_glsl_builtin_redeclaration ->
      allow_glsl_builtin_variable_redeclaration

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96449
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
John Brooks
2017-05-15 01:47:39 -04:00
committed by Samuel Pitoiset
parent 6e8f34a2de
commit 2b878cb8fd
+12 -1
View File
@@ -17,6 +17,10 @@ Application bugs worked around in this file:
an #extension directive in the middle of its shaders, which is illegal
in GLSL.
* Dying Light and Dead Island Definitive Edition redeclare vertex shader
built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
to compile.
TODO: document the other workarounds.
-->
@@ -81,8 +85,15 @@ TODO: document the other workarounds.
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Dead Island" executable="DeadIslandGame">
<application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- For the Definitive Edition which shares the same executable name -->
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Second Life" executable="do-not-directly-run-secondlife-bin">