SetBuffer, renderbuffer changes
This commit is contained in:
@@ -206,8 +206,6 @@ struct intel_context
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/* These refer to the current draw (front vs. back) buffer:
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*/
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char *drawMap; /* draw buffer address in virtual mem */
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char *readMap;
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GLuint drawOffset; /* agp offset of drawbuffer */
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int drawX; /* origin of drawable in draw buffer */
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int drawY;
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@@ -239,14 +239,6 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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GLboolean swStencil = (mesaVis->stencilBits > 0 &&
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mesaVis->depthBits != 24);
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#if 0
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driDrawPriv->driverPrivate = (void *)
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_mesa_create_framebuffer(mesaVis,
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GL_FALSE, /* software depth buffer? */
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swStencil,
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mesaVis->accumRedBits > 0,
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GL_FALSE /* s/w alpha planes */);
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#else
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struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
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{
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@@ -255,6 +247,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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screen->frontOffset, screen->frontPitch);
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intelSetSpanFunctions(frontRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
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frontRb->Base.Data = driScrnPriv->pFB;
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}
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if (mesaVis->doubleBufferMode) {
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@@ -263,6 +256,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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screen->backOffset, screen->backPitch);
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intelSetSpanFunctions(backRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
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backRb->Base.Data = screen->back.map;
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}
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if (mesaVis->depthBits == 16) {
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@@ -271,6 +265,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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screen->depthOffset, screen->depthPitch);
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intelSetSpanFunctions(depthRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
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depthRb->Base.Data = screen->depth.map;
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}
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else if (mesaVis->depthBits == 24) {
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driRenderbuffer *depthRb
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@@ -278,6 +273,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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screen->depthOffset, screen->depthPitch);
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intelSetSpanFunctions(depthRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
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depthRb->Base.Data = screen->depth.map;
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}
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if (mesaVis->stencilBits > 0 && !swStencil) {
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@@ -286,6 +282,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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screen->depthOffset, screen->depthPitch);
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intelSetSpanFunctions(stencilRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
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stencilRb->Base.Data = screen->depth.map;
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}
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_mesa_add_soft_renderbuffers(fb,
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@@ -296,7 +293,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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GL_FALSE, /* alpha */
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GL_FALSE /* aux */);
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driDrawPriv->driverPrivate = (void *) fb;
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#endif
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return (driDrawPriv->driverPrivate != NULL);
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}
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}
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@@ -40,29 +40,27 @@
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#define DBG 0
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#define LOCAL_VARS \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = intel->driDrawable; \
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intelScreenPrivate *intelScreen = intel->intelScreen; \
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GLuint pitch = intelScreen->backPitch * intelScreen->cpp; \
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driRenderbuffer *drb = (driRenderbuffer *) rb; \
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GLuint pitch = drb->pitch * drb->cpp; \
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GLuint height = dPriv->h; \
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char *buf = (char *)(intel->drawMap + \
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dPriv->x * intelScreen->cpp + \
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dPriv->y * pitch); \
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char *read_buf = (char *)(intel->readMap + \
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dPriv->x * intelScreen->cpp + \
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dPriv->y * pitch); \
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GLushort p; \
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char *buf = (char *) drb->Base.Data + \
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dPriv->x * drb->cpp + \
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dPriv->y * pitch; \
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char *read_buf = buf; \
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GLushort p; \
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(void) read_buf; (void) buf; (void) p
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#define LOCAL_DEPTH_VARS \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = intel->driDrawable; \
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intelScreenPrivate *intelScreen = intel->intelScreen; \
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GLuint pitch = intelScreen->backPitch * intelScreen->cpp; \
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driRenderbuffer *drb = (driRenderbuffer *) rb; \
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GLuint pitch = drb->pitch * drb->cpp; \
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GLuint height = dPriv->h; \
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char *buf = (char *)(intelScreen->depth.map + \
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dPriv->x * intelScreen->cpp + \
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dPriv->y * pitch)
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char *buf = (char *) drb->Base.Data + \
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dPriv->x * drb->cpp + \
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dPriv->y * pitch
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#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
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@@ -127,7 +125,7 @@ do { \
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d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
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#define TAG(x) intel##x##_16
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#define TAG(x) intel##x##_z16
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#include "depthtmp.h"
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@@ -135,15 +133,13 @@ do { \
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#define LOCAL_VARS \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = intel->driDrawable; \
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intelScreenPrivate *intelScreen = intel->intelScreen; \
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GLuint pitch = intelScreen->backPitch * intelScreen->cpp; \
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driRenderbuffer *drb = (driRenderbuffer *) rb; \
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GLuint pitch = drb->pitch * drb->cpp; \
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GLuint height = dPriv->h; \
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char *buf = (char *)(intel->drawMap + \
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dPriv->x * intelScreen->cpp + \
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dPriv->y * pitch); \
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char *read_buf = (char *)(intel->readMap + \
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dPriv->x * intelScreen->cpp + \
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dPriv->y * pitch); \
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char *buf = (char *)drb->Base.Data + \
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dPriv->x * drb->cpp + \
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dPriv->y * pitch; \
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char *read_buf = buf; \
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GLuint p; \
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(void) read_buf; (void) buf; (void) p
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@@ -189,7 +185,7 @@ do { \
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d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff;
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#define TAG(x) intel##x##_24_8
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#define TAG(x) intel##x##_z24_s8
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#include "depthtmp.h"
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#define WRITE_STENCIL( _x, _y, d ) { \
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@@ -202,31 +198,10 @@ do { \
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#define READ_STENCIL( d, _x, _y ) \
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d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24;
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#define TAG(x) intel##x##_24_8
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#define TAG(x) intel##x##_z24_s8
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#include "stenciltmp.h"
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/*
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* This function is called to specify which buffer to read and write
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* for software rasterization (swrast) fallbacks. This doesn't necessarily
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* correspond to glDrawBuffer() or glReadBuffer() calls.
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*/
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static void intelSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
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GLuint bufferBit)
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{
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intelContextPtr intel = INTEL_CONTEXT(ctx);
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if (bufferBit == BUFFER_BIT_FRONT_LEFT) {
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intel->drawMap = (char *)intel->driScreen->pFB;
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intel->readMap = (char *)intel->driScreen->pFB;
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} else if (bufferBit == BUFFER_BIT_BACK_LEFT) {
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intel->drawMap = intel->intelScreen->back.map;
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intel->readMap = intel->intelScreen->back.map;
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} else {
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ASSERT(0);
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}
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}
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/* Move locking out to get reasonable span performance.
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*/
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void intelSpanRenderStart( GLcontext *ctx )
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@@ -247,68 +222,7 @@ void intelSpanRenderFinish( GLcontext *ctx )
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void intelInitSpanFuncs( GLcontext *ctx )
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{
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intelContextPtr intel = INTEL_CONTEXT(ctx);
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intelScreenPrivate *intelScreen = intel->intelScreen;
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struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
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swdd->SetBuffer = intelSetBuffer;
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switch (intelScreen->fbFormat) {
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case DV_PF_555:
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#if 0
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swdd->WriteRGBASpan = intelWriteRGBASpan_555;
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swdd->WriteRGBSpan = intelWriteRGBSpan_555;
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swdd->WriteMonoRGBASpan = intelWriteMonoRGBASpan_555;
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swdd->WriteRGBAPixels = intelWriteRGBAPixels_555;
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swdd->WriteMonoRGBAPixels = intelWriteMonoRGBAPixels_555;
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swdd->ReadRGBASpan = intelReadRGBASpan_555;
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swdd->ReadRGBAPixels = intelReadRGBAPixels_555;
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swdd->ReadDepthSpan = intelReadDepthSpan_16;
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swdd->WriteDepthSpan = intelWriteDepthSpan_16;
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swdd->ReadDepthPixels = intelReadDepthPixels_16;
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swdd->WriteDepthPixels = intelWriteDepthPixels_16;
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#endif
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break;
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case DV_PF_565:
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#if 0
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swdd->WriteRGBASpan = intelWriteRGBASpan_565;
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swdd->WriteRGBSpan = intelWriteRGBSpan_565;
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swdd->WriteMonoRGBASpan = intelWriteMonoRGBASpan_565;
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swdd->WriteRGBAPixels = intelWriteRGBAPixels_565;
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swdd->WriteMonoRGBAPixels = intelWriteMonoRGBAPixels_565;
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swdd->ReadRGBASpan = intelReadRGBASpan_565;
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swdd->ReadRGBAPixels = intelReadRGBAPixels_565;
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swdd->ReadDepthSpan = intelReadDepthSpan_16;
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swdd->WriteDepthSpan = intelWriteDepthSpan_16;
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swdd->ReadDepthPixels = intelReadDepthPixels_16;
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swdd->WriteDepthPixels = intelWriteDepthPixels_16;
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#endif
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break;
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case DV_PF_8888:
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#if 0
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swdd->WriteRGBASpan = intelWriteRGBASpan_8888;
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swdd->WriteRGBSpan = intelWriteRGBSpan_8888;
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swdd->WriteMonoRGBASpan = intelWriteMonoRGBASpan_8888;
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swdd->WriteRGBAPixels = intelWriteRGBAPixels_8888;
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swdd->WriteMonoRGBAPixels = intelWriteMonoRGBAPixels_8888;
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swdd->ReadRGBASpan = intelReadRGBASpan_8888;
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swdd->ReadRGBAPixels = intelReadRGBAPixels_8888;
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swdd->ReadDepthSpan = intelReadDepthSpan_24_8;
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swdd->WriteDepthSpan = intelWriteDepthSpan_24_8;
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swdd->ReadDepthPixels = intelReadDepthPixels_24_8;
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swdd->WriteDepthPixels = intelWriteDepthPixels_24_8;
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swdd->WriteStencilSpan = intelWriteStencilSpan_24_8;
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swdd->ReadStencilSpan = intelReadStencilSpan_24_8;
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swdd->WriteStencilPixels = intelWriteStencilPixels_24_8;
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swdd->ReadStencilPixels = intelReadStencilPixels_24_8;
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#endif
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break;
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}
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swdd->SpanRenderStart = intelSpanRenderStart;
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swdd->SpanRenderFinish = intelSpanRenderFinish;
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}
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@@ -353,27 +267,12 @@ intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
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}
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
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drb->Base.GetRow = intelReadDepthSpan_16;
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drb->Base.GetValues = intelReadDepthPixels_16;
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drb->Base.PutRow = intelWriteDepthSpan_16;
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drb->Base.PutMonoRow = intelWriteMonoDepthSpan_16;
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drb->Base.PutValues = intelWriteDepthPixels_16;
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drb->Base.PutMonoValues = NULL;
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intelInitDepthPointers_z16(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
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drb->Base.GetRow = intelReadDepthSpan_24_8;
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drb->Base.GetValues = intelReadDepthPixels_24_8;
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drb->Base.PutRow = intelWriteDepthSpan_24_8;
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drb->Base.PutMonoRow = intelWriteMonoDepthSpan_24_8;
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drb->Base.PutValues = intelWriteDepthPixels_24_8;
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drb->Base.PutMonoValues = NULL;
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intelInitDepthPointers_z24_s8(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
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drb->Base.GetRow = intelReadStencilSpan_24_8;
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drb->Base.GetValues = intelReadStencilPixels_24_8;
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drb->Base.PutRow = intelWriteStencilSpan_24_8;
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drb->Base.PutMonoRow = intelWriteMonoStencilSpan_24_8;
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drb->Base.PutValues = intelWriteStencilPixels_24_8;
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drb->Base.PutMonoValues = NULL;
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intelInitStencilPointers_z24_s8(&drb->Base);
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}
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}
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@@ -187,11 +187,6 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
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return;
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}
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/* We want to update the s/w rast state too so that r200SetBuffer()
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* gets called.
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*/
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_swrast_DrawBuffer(ctx, mode);
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if ( intel->sarea->pf_current_page == 1 )
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front ^= 1;
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@@ -199,12 +194,8 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
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if (front) {
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intel->drawOffset = screen->frontOffset;
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intel->drawMap = (char *)intel->driScreen->pFB;
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intel->readMap = (char *)intel->driScreen->pFB;
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} else {
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intel->drawOffset = screen->backOffset;
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intel->drawMap = screen->back.map;
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intel->readMap = screen->back.map;
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}
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intel->vtbl.set_draw_offset( intel, intel->drawOffset );
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