SetBuffer, renderbuffer changes

This commit is contained in:
Brian Paul
2005-09-03 16:54:20 +00:00
parent 6e57725061
commit 2b81c8999f
4 changed files with 32 additions and 147 deletions
@@ -206,8 +206,6 @@ struct intel_context
/* These refer to the current draw (front vs. back) buffer:
*/
char *drawMap; /* draw buffer address in virtual mem */
char *readMap;
GLuint drawOffset; /* agp offset of drawbuffer */
int drawX; /* origin of drawable in draw buffer */
int drawY;
+6 -9
View File
@@ -239,14 +239,6 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
swStencil,
mesaVis->accumRedBits > 0,
GL_FALSE /* s/w alpha planes */);
#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
@@ -255,6 +247,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->frontOffset, screen->frontPitch);
intelSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
frontRb->Base.Data = driScrnPriv->pFB;
}
if (mesaVis->doubleBufferMode) {
@@ -263,6 +256,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->backOffset, screen->backPitch);
intelSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
backRb->Base.Data = screen->back.map;
}
if (mesaVis->depthBits == 16) {
@@ -271,6 +265,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->depthOffset, screen->depthPitch);
intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->Base.Data = screen->depth.map;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
@@ -278,6 +273,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->depthOffset, screen->depthPitch);
intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->Base.Data = screen->depth.map;
}
if (mesaVis->stencilBits > 0 && !swStencil) {
@@ -286,6 +282,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
screen->depthOffset, screen->depthPitch);
intelSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
stencilRb->Base.Data = screen->depth.map;
}
_mesa_add_soft_renderbuffers(fb,
@@ -296,7 +293,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
#endif
return (driDrawPriv->driverPrivate != NULL);
}
}
+26 -127
View File
@@ -40,29 +40,27 @@
#define DBG 0
#define LOCAL_VARS \
intelContextPtr intel = INTEL_CONTEXT(ctx); \
intelContextPtr intel = INTEL_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = intel->driDrawable; \
intelScreenPrivate *intelScreen = intel->intelScreen; \
GLuint pitch = intelScreen->backPitch * intelScreen->cpp; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch * drb->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(intel->drawMap + \
dPriv->x * intelScreen->cpp + \
dPriv->y * pitch); \
char *read_buf = (char *)(intel->readMap + \
dPriv->x * intelScreen->cpp + \
dPriv->y * pitch); \
GLushort p; \
char *buf = (char *) drb->Base.Data + \
dPriv->x * drb->cpp + \
dPriv->y * pitch; \
char *read_buf = buf; \
GLushort p; \
(void) read_buf; (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
intelContextPtr intel = INTEL_CONTEXT(ctx); \
intelContextPtr intel = INTEL_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = intel->driDrawable; \
intelScreenPrivate *intelScreen = intel->intelScreen; \
GLuint pitch = intelScreen->backPitch * intelScreen->cpp; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch * drb->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(intelScreen->depth.map + \
dPriv->x * intelScreen->cpp + \
dPriv->y * pitch)
char *buf = (char *) drb->Base.Data + \
dPriv->x * drb->cpp + \
dPriv->y * pitch
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -127,7 +125,7 @@ do { \
d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
#define TAG(x) intel##x##_16
#define TAG(x) intel##x##_z16
#include "depthtmp.h"
@@ -135,15 +133,13 @@ do { \
#define LOCAL_VARS \
intelContextPtr intel = INTEL_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = intel->driDrawable; \
intelScreenPrivate *intelScreen = intel->intelScreen; \
GLuint pitch = intelScreen->backPitch * intelScreen->cpp; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch * drb->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(intel->drawMap + \
dPriv->x * intelScreen->cpp + \
dPriv->y * pitch); \
char *read_buf = (char *)(intel->readMap + \
dPriv->x * intelScreen->cpp + \
dPriv->y * pitch); \
char *buf = (char *)drb->Base.Data + \
dPriv->x * drb->cpp + \
dPriv->y * pitch; \
char *read_buf = buf; \
GLuint p; \
(void) read_buf; (void) buf; (void) p
@@ -189,7 +185,7 @@ do { \
d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff;
#define TAG(x) intel##x##_24_8
#define TAG(x) intel##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
@@ -202,31 +198,10 @@ do { \
#define READ_STENCIL( d, _x, _y ) \
d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24;
#define TAG(x) intel##x##_24_8
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void intelSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLuint bufferBit)
{
intelContextPtr intel = INTEL_CONTEXT(ctx);
if (bufferBit == BUFFER_BIT_FRONT_LEFT) {
intel->drawMap = (char *)intel->driScreen->pFB;
intel->readMap = (char *)intel->driScreen->pFB;
} else if (bufferBit == BUFFER_BIT_BACK_LEFT) {
intel->drawMap = intel->intelScreen->back.map;
intel->readMap = intel->intelScreen->back.map;
} else {
ASSERT(0);
}
}
/* Move locking out to get reasonable span performance.
*/
void intelSpanRenderStart( GLcontext *ctx )
@@ -247,68 +222,7 @@ void intelSpanRenderFinish( GLcontext *ctx )
void intelInitSpanFuncs( GLcontext *ctx )
{
intelContextPtr intel = INTEL_CONTEXT(ctx);
intelScreenPrivate *intelScreen = intel->intelScreen;
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = intelSetBuffer;
switch (intelScreen->fbFormat) {
case DV_PF_555:
#if 0
swdd->WriteRGBASpan = intelWriteRGBASpan_555;
swdd->WriteRGBSpan = intelWriteRGBSpan_555;
swdd->WriteMonoRGBASpan = intelWriteMonoRGBASpan_555;
swdd->WriteRGBAPixels = intelWriteRGBAPixels_555;
swdd->WriteMonoRGBAPixels = intelWriteMonoRGBAPixels_555;
swdd->ReadRGBASpan = intelReadRGBASpan_555;
swdd->ReadRGBAPixels = intelReadRGBAPixels_555;
swdd->ReadDepthSpan = intelReadDepthSpan_16;
swdd->WriteDepthSpan = intelWriteDepthSpan_16;
swdd->ReadDepthPixels = intelReadDepthPixels_16;
swdd->WriteDepthPixels = intelWriteDepthPixels_16;
#endif
break;
case DV_PF_565:
#if 0
swdd->WriteRGBASpan = intelWriteRGBASpan_565;
swdd->WriteRGBSpan = intelWriteRGBSpan_565;
swdd->WriteMonoRGBASpan = intelWriteMonoRGBASpan_565;
swdd->WriteRGBAPixels = intelWriteRGBAPixels_565;
swdd->WriteMonoRGBAPixels = intelWriteMonoRGBAPixels_565;
swdd->ReadRGBASpan = intelReadRGBASpan_565;
swdd->ReadRGBAPixels = intelReadRGBAPixels_565;
swdd->ReadDepthSpan = intelReadDepthSpan_16;
swdd->WriteDepthSpan = intelWriteDepthSpan_16;
swdd->ReadDepthPixels = intelReadDepthPixels_16;
swdd->WriteDepthPixels = intelWriteDepthPixels_16;
#endif
break;
case DV_PF_8888:
#if 0
swdd->WriteRGBASpan = intelWriteRGBASpan_8888;
swdd->WriteRGBSpan = intelWriteRGBSpan_8888;
swdd->WriteMonoRGBASpan = intelWriteMonoRGBASpan_8888;
swdd->WriteRGBAPixels = intelWriteRGBAPixels_8888;
swdd->WriteMonoRGBAPixels = intelWriteMonoRGBAPixels_8888;
swdd->ReadRGBASpan = intelReadRGBASpan_8888;
swdd->ReadRGBAPixels = intelReadRGBAPixels_8888;
swdd->ReadDepthSpan = intelReadDepthSpan_24_8;
swdd->WriteDepthSpan = intelWriteDepthSpan_24_8;
swdd->ReadDepthPixels = intelReadDepthPixels_24_8;
swdd->WriteDepthPixels = intelWriteDepthPixels_24_8;
swdd->WriteStencilSpan = intelWriteStencilSpan_24_8;
swdd->ReadStencilSpan = intelReadStencilSpan_24_8;
swdd->WriteStencilPixels = intelWriteStencilPixels_24_8;
swdd->ReadStencilPixels = intelReadStencilPixels_24_8;
#endif
break;
}
swdd->SpanRenderStart = intelSpanRenderStart;
swdd->SpanRenderFinish = intelSpanRenderFinish;
}
@@ -353,27 +267,12 @@ intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = intelReadDepthSpan_16;
drb->Base.GetValues = intelReadDepthPixels_16;
drb->Base.PutRow = intelWriteDepthSpan_16;
drb->Base.PutMonoRow = intelWriteMonoDepthSpan_16;
drb->Base.PutValues = intelWriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
intelInitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = intelReadDepthSpan_24_8;
drb->Base.GetValues = intelReadDepthPixels_24_8;
drb->Base.PutRow = intelWriteDepthSpan_24_8;
drb->Base.PutMonoRow = intelWriteMonoDepthSpan_24_8;
drb->Base.PutValues = intelWriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
intelInitDepthPointers_z24_s8(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = intelReadStencilSpan_24_8;
drb->Base.GetValues = intelReadStencilPixels_24_8;
drb->Base.PutRow = intelWriteStencilSpan_24_8;
drb->Base.PutMonoRow = intelWriteMonoStencilSpan_24_8;
drb->Base.PutValues = intelWriteStencilPixels_24_8;
drb->Base.PutMonoValues = NULL;
intelInitStencilPointers_z24_s8(&drb->Base);
}
}
-9
View File
@@ -187,11 +187,6 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
return;
}
/* We want to update the s/w rast state too so that r200SetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
if ( intel->sarea->pf_current_page == 1 )
front ^= 1;
@@ -199,12 +194,8 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
if (front) {
intel->drawOffset = screen->frontOffset;
intel->drawMap = (char *)intel->driScreen->pFB;
intel->readMap = (char *)intel->driScreen->pFB;
} else {
intel->drawOffset = screen->backOffset;
intel->drawMap = screen->back.map;
intel->readMap = screen->back.map;
}
intel->vtbl.set_draw_offset( intel, intel->drawOffset );