r300: don't cache abs in fragment shader

Currently this ends up with unneeded move.

fixes: 63f353b456

Reviewed-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20625>
This commit is contained in:
Filip Gawin
2023-01-10 22:51:30 +01:00
committed by Marge Bot
parent 2e2775c11b
commit 2b7b0868de
@@ -272,11 +272,11 @@ static void transform_TRUNC(struct radeon_compiler* c,
struct rc_src_register abs;
if (c->is_r500) {
if (c->is_r500 || c->type == RC_FRAGMENT_PROGRAM) {
abs = absolute(inst->U.I.SrcReg[0]);
} else {
/* abs isn't free on r300/r400, so we want
* to avoid doing it twice
/* abs isn't free on r300's and r400's vertex shader,
* so we want to avoid doing it twice
*/
int tmp = rc_find_free_temporary(c);