sfn: Convert to use nir_foreach_function_impl
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23960>
This commit is contained in:
@@ -113,11 +113,11 @@ bool
|
||||
r600_lower_scratch_addresses(nir_shader *shader)
|
||||
{
|
||||
bool progress = false;
|
||||
nir_foreach_function(function, shader)
|
||||
nir_foreach_function_impl(impl, shader)
|
||||
{
|
||||
nir_builder build = nir_builder_create(function->impl);
|
||||
nir_builder build = nir_builder_create(impl);
|
||||
|
||||
nir_foreach_block(block, function->impl)
|
||||
nir_foreach_block(block, impl)
|
||||
{
|
||||
nir_foreach_instr(instr, block)
|
||||
{
|
||||
@@ -503,12 +503,12 @@ r600_get_natural_size_align_bytes(const struct glsl_type *type,
|
||||
}
|
||||
|
||||
static bool
|
||||
r600_lower_shared_io_impl(nir_function *func)
|
||||
r600_lower_shared_io_impl(nir_function_impl *impl)
|
||||
{
|
||||
nir_builder b = nir_builder_create(func->impl);
|
||||
nir_builder b = nir_builder_create(impl);
|
||||
|
||||
bool progress = false;
|
||||
nir_foreach_block(block, func->impl)
|
||||
nir_foreach_block(block, impl)
|
||||
{
|
||||
nir_foreach_instr_safe(instr, block)
|
||||
{
|
||||
@@ -586,9 +586,9 @@ static bool
|
||||
r600_lower_shared_io(nir_shader *nir)
|
||||
{
|
||||
bool progress = false;
|
||||
nir_foreach_function(function, nir)
|
||||
nir_foreach_function_impl(impl, nir)
|
||||
{
|
||||
if (function->impl && r600_lower_shared_io_impl(function))
|
||||
if (r600_lower_shared_io_impl(impl))
|
||||
progress = true;
|
||||
}
|
||||
return progress;
|
||||
|
||||
@@ -1064,10 +1064,9 @@ bool
|
||||
r600_nir_64_to_vec2(nir_shader *sh)
|
||||
{
|
||||
vector<nir_instr *> intr64bit;
|
||||
nir_foreach_function(function, sh)
|
||||
nir_foreach_function_impl(impl, sh)
|
||||
{
|
||||
if (function->impl) {
|
||||
nir_foreach_block(block, function->impl)
|
||||
nir_foreach_block(block, impl)
|
||||
{
|
||||
nir_foreach_instr_safe(instr, block)
|
||||
{
|
||||
@@ -1101,7 +1100,6 @@ r600_nir_64_to_vec2(nir_shader *sh)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool result = Lower64BitToVec2().run(sh);
|
||||
@@ -1181,10 +1179,9 @@ void
|
||||
StoreMerger::collect_stores()
|
||||
{
|
||||
unsigned vertex = 0;
|
||||
nir_foreach_function(function, sh)
|
||||
nir_foreach_function_impl(impl, sh)
|
||||
{
|
||||
if (function->impl) {
|
||||
nir_foreach_block(block, function->impl)
|
||||
nir_foreach_block(block, impl)
|
||||
{
|
||||
nir_foreach_instr_safe(instr, block)
|
||||
{
|
||||
@@ -1205,7 +1202,6 @@ StoreMerger::collect_stores()
|
||||
m_stores[index].push_back(ir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -128,10 +128,8 @@ r600_lower_fs_out_to_vector(nir_shader *shader)
|
||||
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
|
||||
bool progress = false;
|
||||
|
||||
nir_foreach_function(function, shader)
|
||||
{
|
||||
if (function->impl)
|
||||
progress |= processor.run(function->impl);
|
||||
nir_foreach_function_impl(impl, shader) {
|
||||
progress |= processor.run(impl);
|
||||
}
|
||||
return progress;
|
||||
}
|
||||
|
||||
@@ -479,12 +479,11 @@ bool
|
||||
r600_lower_tess_io(nir_shader *shader, enum mesa_prim prim_type)
|
||||
{
|
||||
bool progress = false;
|
||||
nir_foreach_function(function, shader)
|
||||
nir_foreach_function_impl(impl, shader)
|
||||
{
|
||||
if (function->impl) {
|
||||
nir_builder b = nir_builder_create(function->impl);
|
||||
nir_builder b = nir_builder_create(impl);
|
||||
|
||||
nir_foreach_block(block, function->impl)
|
||||
nir_foreach_block(block, impl)
|
||||
{
|
||||
nir_foreach_instr_safe(instr, block)
|
||||
{
|
||||
@@ -495,7 +494,6 @@ r600_lower_tess_io(nir_shader *shader, enum mesa_prim prim_type)
|
||||
progress |= r600_lower_tess_io_impl(&b, instr, prim_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return progress;
|
||||
}
|
||||
@@ -517,9 +515,9 @@ r600_append_tcs_TF_emission(nir_shader *shader, enum mesa_prim prim_type)
|
||||
if (shader->info.stage != MESA_SHADER_TESS_CTRL)
|
||||
return false;
|
||||
|
||||
nir_foreach_function(function, shader)
|
||||
nir_foreach_function_impl(impl, shader)
|
||||
{
|
||||
nir_foreach_block(block, function->impl)
|
||||
nir_foreach_block(block, impl)
|
||||
{
|
||||
nir_foreach_instr_safe(instr, block)
|
||||
{
|
||||
|
||||
@@ -134,9 +134,9 @@ r600_nir_lower_int_tg4(nir_shader *shader)
|
||||
}
|
||||
|
||||
if (need_lowering) {
|
||||
nir_foreach_function(function, shader)
|
||||
nir_foreach_function_impl(impl, shader)
|
||||
{
|
||||
if (function->impl && r600_nir_lower_int_tg4_impl(function->impl))
|
||||
if (r600_nir_lower_int_tg4_impl(impl))
|
||||
progress = true;
|
||||
}
|
||||
}
|
||||
@@ -224,9 +224,9 @@ bool
|
||||
r600_nir_lower_txl_txf_array_or_cube(nir_shader *shader)
|
||||
{
|
||||
bool progress = false;
|
||||
nir_foreach_function(function, shader)
|
||||
nir_foreach_function_impl(impl, shader)
|
||||
{
|
||||
if (function->impl && r600_nir_lower_txl_txf_array_or_cube_impl(function->impl))
|
||||
if (r600_nir_lower_txl_txf_array_or_cube_impl(impl))
|
||||
progress = true;
|
||||
}
|
||||
return progress;
|
||||
|
||||
@@ -459,10 +459,9 @@ r600_vectorize_vs_inputs(nir_shader *shader)
|
||||
if (shader->info.stage != MESA_SHADER_VERTEX)
|
||||
return false;
|
||||
|
||||
nir_foreach_function(function, shader)
|
||||
nir_foreach_function_impl(impl, shader)
|
||||
{
|
||||
if (function->impl)
|
||||
progress |= r600_vectorize_io_impl(function->impl);
|
||||
progress |= r600_vectorize_io_impl(impl);
|
||||
}
|
||||
|
||||
return progress;
|
||||
|
||||
Reference in New Issue
Block a user