pan/midgard: Rename ld_global_id -> ld_compute_id
It's used for more general loads within a compute shader. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -398,8 +398,8 @@ typedef enum {
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midgard_op_st_cubemap_coords = 0x0E,
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/* Used in OpenCL. Probably can ld other things as well */
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midgard_op_ld_global_id = 0x10,
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/* Loads a global/local/group ID, depending on arguments */
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midgard_op_ld_compute_id = 0x10,
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/* The L/S unit can do perspective division a clock faster than the ALU
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* if you're lucky. Put the vec4 in r27, and call with 0x24 as the
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@@ -171,7 +171,7 @@ struct mir_op_props alu_opcode_props[256] = {
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const char *load_store_opcode_names[256] = {
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[midgard_op_st_cubemap_coords] = "st_cubemap_coords",
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[midgard_op_ld_global_id] = "ld_global_id",
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[midgard_op_ld_compute_id] = "ld_compute_id",
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[midgard_op_ldst_perspective_division_z] = "ldst_perspective_division_z",
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[midgard_op_ldst_perspective_division_w] = "ldst_perspective_division_w",
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