pan/midgard: Rename ld_global_id -> ld_compute_id

It's used for more general loads within a compute shader.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig
2019-08-06 13:46:56 -07:00
parent a5059f2cba
commit 2b4e579585
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -398,8 +398,8 @@ typedef enum {
midgard_op_st_cubemap_coords = 0x0E,
/* Used in OpenCL. Probably can ld other things as well */
midgard_op_ld_global_id = 0x10,
/* Loads a global/local/group ID, depending on arguments */
midgard_op_ld_compute_id = 0x10,
/* The L/S unit can do perspective division a clock faster than the ALU
* if you're lucky. Put the vec4 in r27, and call with 0x24 as the
+1 -1
View File
@@ -171,7 +171,7 @@ struct mir_op_props alu_opcode_props[256] = {
const char *load_store_opcode_names[256] = {
[midgard_op_st_cubemap_coords] = "st_cubemap_coords",
[midgard_op_ld_global_id] = "ld_global_id",
[midgard_op_ld_compute_id] = "ld_compute_id",
[midgard_op_ldst_perspective_division_z] = "ldst_perspective_division_z",
[midgard_op_ldst_perspective_division_w] = "ldst_perspective_division_w",