gallium: add task/mesh shader entrypoints in context

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23291>
This commit is contained in:
Dave Airlie
2023-05-29 13:37:30 +10:00
committed by Marge Bot
parent 2e8991733a
commit 2b3514966d
+12
View File
@@ -408,6 +408,15 @@ struct pipe_context {
void (*bind_vertex_elements_state)(struct pipe_context *, void *);
void (*delete_vertex_elements_state)(struct pipe_context *, void *);
void * (*create_ts_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_ts_state)(struct pipe_context *, void *);
void (*delete_ts_state)(struct pipe_context *, void *);
void * (*create_ms_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_ms_state)(struct pipe_context *, void *);
void (*delete_ms_state)(struct pipe_context *, void *);
/*@}*/
/**
@@ -995,6 +1004,9 @@ struct pipe_context {
*/
void (*launch_grid)(struct pipe_context *context,
const struct pipe_grid_info *info);
void (*draw_mesh_tasks)(struct pipe_context *context,
const struct pipe_grid_info *info);
/*@}*/
/**