anv: use Mesa's u_atomic.h header

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Engestrom
2017-06-26 12:14:49 +01:00
parent a2ae2d1fb0
commit 2b237ff64c
+3 -2
View File
@@ -46,6 +46,7 @@
#include "compiler/brw_compiler.h"
#include "util/macros.h"
#include "util/list.h"
#include "util/u_atomic.h"
#include "util/u_vector.h"
#include "vk_alloc.h"
@@ -1862,14 +1863,14 @@ static inline void
anv_shader_bin_ref(struct anv_shader_bin *shader)
{
assert(shader && shader->ref_cnt >= 1);
__sync_fetch_and_add(&shader->ref_cnt, 1);
p_atomic_inc(&shader->ref_cnt);
}
static inline void
anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
{
assert(shader && shader->ref_cnt >= 1);
if (__sync_fetch_and_add(&shader->ref_cnt, -1) == 1)
if (p_atomic_dec_zero(&shader->ref_cnt))
anv_shader_bin_destroy(device, shader);
}