anv: use Mesa's u_atomic.h header
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -46,6 +46,7 @@
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#include "compiler/brw_compiler.h"
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#include "util/macros.h"
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#include "util/list.h"
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#include "util/u_atomic.h"
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#include "util/u_vector.h"
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#include "vk_alloc.h"
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@@ -1862,14 +1863,14 @@ static inline void
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anv_shader_bin_ref(struct anv_shader_bin *shader)
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{
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assert(shader && shader->ref_cnt >= 1);
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__sync_fetch_and_add(&shader->ref_cnt, 1);
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p_atomic_inc(&shader->ref_cnt);
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}
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static inline void
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anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
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{
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assert(shader && shader->ref_cnt >= 1);
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if (__sync_fetch_and_add(&shader->ref_cnt, -1) == 1)
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if (p_atomic_dec_zero(&shader->ref_cnt))
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anv_shader_bin_destroy(device, shader);
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}
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