r600g: disable dirty handling on texture from depth code.
nothing was every dirtying the object again, the mesa-demos reflect test was just stalling. this fixes glean readPixSanity.
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@@ -650,14 +650,7 @@ int r600_texture_from_depth(struct pipe_context *ctx, struct r600_resource_textu
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struct r600_screen *rscreen = r600_screen(ctx->screen);
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int r;
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if (!rtexture->depth) {
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/* This shouldn't happen maybe print a warning */
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return 0;
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}
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if (rtexture->uncompressed && !rtexture->dirty) {
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/* Uncompressed bo already in good state */
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return 0;
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}
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/* TODO possible dirty handling */
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/* allocate uncompressed texture */
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if (rtexture->uncompressed == NULL) {
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