Some more nouveau_screen.c setup, not sure how correct it is yet though..

This commit is contained in:
Ben Skeggs
2006-11-12 08:38:44 +00:00
parent b8e05366e1
commit 2af374716f
5 changed files with 337 additions and 1 deletions
@@ -61,6 +61,11 @@ static const struct dri_debug_control debug_control[] =
{ NULL, 0 }
};
const struct dri_extension common_extensions[] =
{
{ NULL, 0 }
};
/* Create the device specific context.
*/
GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
@@ -214,3 +219,13 @@ GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv )
{
return GL_TRUE;
}
void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv)
{
}
void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv,
int x, int y, int w, int h)
{
}
@@ -182,6 +182,10 @@ extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv,
extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv );
extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv);
extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv,
int x, int y, int w, int h);
#endif /* __NOUVEAU_CONTEXT_H__ */
@@ -113,6 +113,10 @@ GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
{
drm_nouveau_fifo_alloc_t fifo_init;
#ifdef NOUVEAU_RING_DEBUG
return GL_TRUE;
#endif
int ret;
ret=drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init));
if (ret) {
@@ -129,7 +133,11 @@ GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
return GL_FALSE;
}
/* Setup our initial FIFO tracking params */
nmesa->fifo.free = fifo_init.cmdbuf_size >> 2;
MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel);
return GL_TRUE;
}
@@ -32,6 +32,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "nouveau_context.h"
#include "nouveau_ctrlreg.h"
//#define NOUVEAU_RING_DEBUG
#define NV_READ(reg) *(volatile u_int32_t *)(nmesa->mmio + (reg))
#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg))
+308 -1
View File
@@ -24,9 +24,23 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#include "glheader.h"
#include "imports.h"
#include "mtypes.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "nouveau_context.h"
#include "nouveau_screen.h"
#include "nouveau_object.h"
#include "nouveau_span.h"
#include "utils.h"
#include "context.h"
#include "vblank.h"
#include "drirenderbuffer.h"
#include "GL/internal/dri_interface.h"
#include "xmlpool.h"
@@ -38,6 +52,8 @@ DRI_CONF_BEGIN
DRI_CONF_END;
static const GLuint __driNConfigOptions = 1;
extern const struct dri_extension common_extensions[];
static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv)
{
nouveauScreenPtr screen;
@@ -49,12 +65,35 @@ static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv)
__driUtilMessage("%s: Could not allocate memory for screen structure",__FUNCTION__);
return NULL;
}
/* parse information in __driConfigOptions */
driParseOptionInfo (&screen->optionCache,__driConfigOptions, __driNConfigOptions);
screen->fbFormat = dri_priv->bpp / 8;
screen->frontOffset = dri_priv->front_offset;
screen->frontPitch = dri_priv->front_pitch;
screen->backOffset = dri_priv->back_offset;
screen->backPitch = dri_priv->back_pitch;
screen->depthOffset = dri_priv->depth_offset;
screen->depthPitch = dri_priv->depth_pitch;
screen->card=nouveau_card_lookup(dri_priv->device_id);
screen->driScreen = sPriv;
return screen;
}
static void
nouveauDestroyScreen(__DRIscreenPrivate *sPriv)
{
nouveauScreenPtr screen = (nouveauScreenPtr)sPriv->private;
if (!screen) return;
/* free all option information */
driDestroyOptionInfo (&screen->optionCache);
FREE(screen);
sPriv->private = NULL;
}
static GLboolean nouveauInitDriver(__DRIscreenPrivate *sPriv)
@@ -68,3 +107,271 @@ static GLboolean nouveauInitDriver(__DRIscreenPrivate *sPriv)
return GL_TRUE;
}
/**
* Create the Mesa framebuffer and renderbuffers for a given window/drawable.
*
* \todo This function (and its interface) will need to be updated to support
* pbuffers.
*/
static GLboolean
nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap)
{
nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private;
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
const GLboolean swDepth = GL_FALSE;
const GLboolean swAlpha = GL_FALSE;
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
/* front color renderbuffer */
{
driRenderbuffer *frontRb
= driNewRenderbuffer(GL_RGBA,
driScrnPriv->pFB + screen->frontOffset,
screen->fbFormat,
screen->frontOffset, screen->frontPitch,
driDrawPriv);
nouveauSpanSetFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
/* back color renderbuffer */
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
= driNewRenderbuffer(GL_RGBA,
driScrnPriv->pFB + screen->backOffset,
screen->fbFormat,
screen->backOffset, screen->backPitch,
driDrawPriv);
nouveauSpanSetFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
/* depth renderbuffer */
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT16,
driScrnPriv->pFB + screen->depthOffset,
screen->fbFormat,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
nouveauSpanSetFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT24,
driScrnPriv->pFB + screen->depthOffset,
screen->fbFormat,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
nouveauSpanSetFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
/* stencil renderbuffer */
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
driScrnPriv->pFB + screen->depthOffset,
screen->fbFormat,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
nouveauSpanSetFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
_mesa_add_soft_renderbuffers(fb,
GL_FALSE, /* color */
swDepth,
swStencil,
swAccum,
swAlpha,
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
return (driDrawPriv->driverPrivate != NULL);
}
}
static void
nouveauDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}
static int
nouveauGetSwapInfo(__DRIdrawablePrivate *dpriv, __DRIswapInfo *sInfo)
{
return -1;
}
static const struct __DriverAPIRec nouveauAPI = {
.InitDriver = nouveauInitDriver,
.DestroyScreen = nouveauDestroyScreen,
.CreateContext = nouveauCreateContext,
.DestroyContext = nouveauDestroyContext,
.CreateBuffer = nouveauCreateBuffer,
.DestroyBuffer = nouveauDestroyBuffer,
.SwapBuffers = nouveauSwapBuffers,
.MakeCurrent = nouveauMakeCurrent,
.UnbindContext = nouveauUnbindContext,
.GetSwapInfo = nouveauGetSwapInfo,
.GetMSC = driGetMSC32,
.WaitForMSC = driWaitForMSC32,
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL,
.CopySubBuffer = nouveauCopySubBuffer
};
static __GLcontextModes *
nouveauFillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__GLcontextModes * modes;
__GLcontextModes * m;
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
GLenum fb_type;
/* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
* support pageflipping at all.
*/
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
u_int8_t depth_bits_array[3];
u_int8_t stencil_bits_array[3];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
depth_bits_array[2] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
stencil_bits_array[0] = 0;
stencil_bits_array[1] = 0;
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
num_modes = depth_buffer_factor * back_buffer_factor * 4;
if ( pixel_bits == 16 ) {
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
} else {
fb_format = GL_BGRA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
if (!driFillInModes(&m, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_TRUE_COLOR)) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
}
if (!driFillInModes(&m, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_DIRECT_COLOR)) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
}
/* Mark the visual as slow if there are "fake" stencil bits.
*/
for ( m = modes ; m != NULL ; m = m->next ) {
if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
m->visualRating = GLX_SLOW_CONFIG;
}
}
return modes;
}
/**
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* This routine also fills in the linked list pointed to by \c driver_modes
* with the \c __GLcontextModes that the driver can support for windows or
* pbuffers.
*
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
* failure.
*/
PUBLIC
void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
const __GLcontextModes * modes,
const __DRIversion * ddx_version,
const __DRIversion * dri_version,
const __DRIversion * drm_version,
const __DRIframebuffer * frame_buffer,
drmAddress pSAREA, int fd,
int internal_api_version,
const __DRIinterfaceMethods * interface,
__GLcontextModes ** driver_modes)
{
__DRIscreenPrivate *psp;
static const __DRIversion ddx_expected = { 1, 2, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 0, 0 };
dri_interface = interface;
if (!driCheckDriDdxDrmVersions2("nouveau",
dri_version, & dri_expected,
ddx_version, & ddx_expected,
drm_version, & drm_expected)) {
return NULL;
}
psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
ddx_version, dri_version, drm_version,
frame_buffer, pSAREA, fd,
internal_api_version, &nouveauAPI);
if ( psp != NULL ) {
NOUVEAUDRIPtr dri_priv = (NOUVEAUDRIPtr)psp->pDevPriv;
*driver_modes = nouveauFillInModes(dri_priv->bpp,
(dri_priv->bpp == 16) ? 16 : 24,
(dri_priv->bpp == 16) ? 0 : 8,
(dri_priv->back_offset != dri_priv->depth_offset));
/* Calling driInitExtensions here, with a NULL context pointer, does not actually
* enable the extensions. It just makes sure that all the dispatch offsets for all
* the extensions that *might* be enables are known. This is needed because the
* dispatch offsets need to be known when _mesa_context_create is called, but we can't
* enable the extensions until we have a context pointer.
*
* Hello chicken. Hello egg. How are you two today?
*/
driInitExtensions( NULL, common_extensions, GL_FALSE );
}
return (void *) psp;
}