NV1X don't support VIEWPORT_ORIGIN in hardware
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@@ -739,11 +739,11 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
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OUT_RING_CACHE(depth ? depth->offset : color[0]->offset);
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/* Always set to bottom left of buffer */
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BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
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/*BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
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OUT_RING_CACHEf (0.0);
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OUT_RING_CACHEf ((GLfloat) h);
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OUT_RING_CACHEf (0.0);
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OUT_RING_CACHEf (0.0);
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OUT_RING_CACHEf (0.0);*/
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return GL_TRUE;
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}
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