swrast: update depth/stencil wrapper sizes

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2011-12-10 11:44:43 -07:00
parent 23527eb357
commit 2ac02ea29f
+6 -2
View File
@@ -989,8 +989,10 @@ _swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
wrapper = new_z24_renderbuffer_wrapper(ctx, depthRb);
}
_mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
}
ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
fb->_DepthBuffer->Width = depthRb->Width;
fb->_DepthBuffer->Height = depthRb->Height;
}
else {
/* depthRb may be null */
@@ -1023,8 +1025,10 @@ _swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
struct gl_renderbuffer *wrapper
= new_s8_renderbuffer_wrapper(ctx, stencilRb);
_mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
}
ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
fb->_StencilBuffer->Width = stencilRb->Width;
fb->_StencilBuffer->Height = stencilRb->Height;
}
else {
/* stencilRb may be null */