Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions

so they work like the other teximage functions.  Added fallback routines to
texstore.c for drivers to use.
This commit is contained in:
Brian Paul
2001-02-19 20:01:41 +00:00
parent aaf5a9bb08
commit 2aadbf41df
6 changed files with 552 additions and 213 deletions
+6 -1
View File
@@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.46 2001/02/12 18:32:26 brianp Exp $ */
/* $Id: osmesa.c,v 1.47 2001/02/19 20:01:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1801,6 +1801,11 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+6 -1
View File
@@ -1,4 +1,4 @@
/* $Id: xm_dd.c,v 1.14 2001/02/06 21:42:49 brianp Exp $ */
/* $Id: xm_dd.c,v 1.15 2001/02/19 20:01:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -965,6 +965,11 @@ void xmesa_init_pointers( GLcontext *ctx )
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
/*
+22 -33
View File
@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.52 2001/02/15 01:33:52 keithw Exp $ */
/* $Id: dd.h,v 1.53 2001/02/19 20:02:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -469,7 +469,6 @@ struct dd_function_table {
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/* Called by glTexImage1/2/3D.
* Will not be called if any glPixelTransfer operations are enabled.
* Arguments:
* <target>, <level>, <format>, <type> and <pixels> are user specified.
* <packing> indicates the image packing of pixels.
@@ -478,10 +477,7 @@ struct dd_function_table {
* width, height, depth, border and internalFormat information.
* <retainInternalCopy> is returned by this function and indicates whether
* core Mesa should keep an internal copy of the texture image.
* Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
* should do the job. If GL_FALSE is returned, this function will be
* called a second time after the texture image has been unpacked into
* GLubytes. It may be easier for the driver to handle then.
* Drivers should call a fallback routine from texstore.c if needed.
*/
void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
@@ -508,7 +504,6 @@ struct dd_function_table {
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/* Called by glTexSubImage1/2/3D.
* Will not be called if any glPixelTransfer operations are enabled.
* Arguments:
* <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
* <depth>, <format>, <type> and <pixels> are user specified.
@@ -516,38 +511,32 @@ struct dd_function_table {
* <texObj> is the target texture object.
* <texImage> is the target texture image. It will have the texture
* width, height, border and internalFormat information.
* Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
* should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
* be called with the complete texture image.
* The driver should use a fallback routine from texstore.c if needed.
*/
GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border );
GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border );
void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
/* Called by glCopyTexImage1D and glCopyTexImage2D.
* Will not be called if any glPixelTransfer operations are enabled.
* Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
* should do the job.
* Drivers should use a fallback routine from texstore.c if needed.
*/
GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width );
GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width );
void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
/* Called by glCopyTexSubImage1/2/3D.
* Will not be called if any glPixelTransfer operations are enabled.
* Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
* should do the job.
* Drivers should use a fallback routine from texstore.c if needed.
*/
GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
+76 -174
View File
@@ -1,4 +1,4 @@
/* $Id: teximage.c,v 1.77 2001/02/17 18:41:01 brianp Exp $ */
/* $Id: teximage.c,v 1.78 2001/02/19 20:01:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1628,6 +1628,9 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
@@ -1646,9 +1649,6 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
if (width == 0 || !pixels)
return; /* no-op, not an error */
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
ASSERT(ctx->Driver.TexSubImage1D);
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
@@ -1669,6 +1669,9 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
@@ -1688,9 +1691,6 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
ASSERT(ctx->Driver.TexSubImage2D);
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
@@ -1711,6 +1711,9 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
return; /* error was detected */
@@ -1724,9 +1727,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
if (width == 0 || height == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
ASSERT(ctx->Driver.TexSubImage3D);
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
@@ -1737,56 +1737,15 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
/*
* Read an RGBA image from the frame buffer.
* This is used by glCopyTex[Sub]Image[12]D().
* Input: ctx - the context
* x, y - lower left corner
* width, height - size of region to read
* Return: pointer to block of GL_RGBA, GLchan data.
*/
static GLchan *
read_color_image( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
GLint stride, i;
GLchan *image, *dst;
image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
if (!image)
return NULL;
/* Select buffer to read from */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
ctx->Pixel.DriverReadBuffer );
RENDER_START(ctx);
dst = image;
stride = width * 4;
for (i = 0; i < height; i++) {
gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
(GLchan (*)[4]) dst );
dst += stride;
}
RENDER_FINISH(ctx);
/* Read from draw buffer (the default) */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
ctx->Color.DriverDrawBuffer );
return image;
}
void
_mesa_CopyTexImage1D( GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1802,27 +1761,35 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
postConvWidth, 1, border))
return;
if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage1D
|| !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
internalFormat, x, y, width, border)) {
struct gl_pixelstore_attrib unpackSave;
/* get image from framebuffer */
GLchan *image = read_color_image( ctx, x, y, width, 1 );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
set_tex_image(texObj, target, level, texImage);
if (!texImage) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
return;
}
/* call glTexImage1D to redefine the texture */
unpackSave = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexImage1D)( target, level, internalFormat, width,
border, GL_RGBA, GL_UNSIGNED_BYTE, image );
ctx->Unpack = unpackSave;
FREE(image);
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.CopyTexImage1D);
(*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
x, y, width, border);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
@@ -1832,6 +1799,9 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1848,27 +1818,34 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
postConvWidth, postConvHeight, border))
return;
if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage2D
|| !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
internalFormat, x, y, width, height, border)) {
struct gl_pixelstore_attrib unpackSave;
/* get image from framebuffer */
GLchan *image = read_color_image( ctx, x, y, width, height );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
set_tex_image(texObj, target, level, texImage);
if (!texImage) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
return;
}
/* call glTexImage2D to redefine the texture */
unpackSave = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(ctx->Exec->TexImage2D)( target, level, internalFormat, width,
height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
ctx->Unpack = unpackSave;
FREE(image);
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
border, internalFormat);
ASSERT(ctx->Driver.CopyTexImage2D);
(*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
x, y, width, height, border);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
@@ -1891,34 +1868,8 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
xoffset, 0, 0, postConvWidth, 1))
return;
if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage1D
|| !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level,
xoffset, x, y, width)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
struct gl_pixelstore_attrib unpackSave;
GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->Current1D->Image[level];
assert(teximage);
/* get image from frame buffer */
image = read_color_image(ctx, x, y, width, 1);
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
return;
}
/* now call glTexSubImage1D to do the real work */
unpackSave = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
_mesa_TexSubImage1D(target, level, xoffset, width,
GL_RGBA, GL_UNSIGNED_BYTE, image);
ctx->Unpack = unpackSave;
FREE(image);
}
ASSERT(ctx->Driver.CopyTexSubImage1D);
(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
}
@@ -1942,34 +1893,9 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
postConvWidth, postConvHeight))
return;
if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage2D
|| !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
xoffset, yoffset, x, y, width, height )) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
struct gl_pixelstore_attrib unpackSave;
GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->Current2D->Image[level];
assert(teximage);
/* get image from frame buffer */
image = read_color_image(ctx, x, y, width, height);
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
return;
}
/* now call glTexSubImage2D to do the real work */
unpackSave = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
_mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, image);
ctx->Unpack = unpackSave;
FREE(image);
}
ASSERT(ctx->Driver.CopyTexSubImage2D);
(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
xoffset, yoffset, x, y, width, height);
}
@@ -1993,34 +1919,10 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
zoffset, postConvWidth, postConvHeight))
return;
if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage3D
|| !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset, x, y, width, height )) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
struct gl_pixelstore_attrib unpackSave;
GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->Current3D->Image[level];
assert(teximage);
/* get image from frame buffer */
image = read_color_image(ctx, x, y, width, height);
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
return;
}
/* now call glTexSubImage2D to do the real work */
unpackSave = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
_mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset,
width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image);
ctx->Unpack = unpackSave;
FREE(image);
}
ASSERT(ctx->Driver.CopyTexSubImage3D);
(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
x, y, width, height);
}
+412 -3
View File
@@ -1,4 +1,4 @@
/* $Id: texstore.c,v 1.6 2001/02/17 18:41:01 brianp Exp $ */
/* $Id: texstore.c,v 1.7 2001/02/19 20:01:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -46,7 +46,8 @@
#include "mem.h"
#include "teximage.h"
#include "texstore.h"
#include "swrast/s_depth.h" /* XXX this is kind of a cheat */
#include "swrast/s_span.h"
/*
@@ -73,21 +74,37 @@ fetch_1d_texel(const struct gl_texture_image *img,
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[2];
rgba[ACOMP] = CHAN_MAX;
return;
}
case GL_ALPHA:
{
const GLchan *src = (GLchan *) img->Data + i;
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = 0;
rgba[GCOMP] = 0;
rgba[BCOMP] = 0;
rgba[ACOMP] = src[0];
return;
}
case GL_LUMINANCE:
{
const GLchan *src = (GLchan *) img->Data + i;
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = CHAN_MAX;
return;
}
case GL_INTENSITY:
{
const GLchan *src = (GLchan *) img->Data + i;
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = src[0];
return;
}
case GL_LUMINANCE_ALPHA:
@@ -95,6 +112,8 @@ fetch_1d_texel(const struct gl_texture_image *img,
const GLchan *src = (GLchan *) img->Data + i * 2;
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = src[1];
return;
}
@@ -140,28 +159,46 @@ fetch_2d_texel(const struct gl_texture_image *img,
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[2];
rgba[ACOMP] = CHAN_MAX;
return;
}
case GL_ALPHA:
{
const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = 0;
rgba[GCOMP] = 0;
rgba[BCOMP] = 0;
rgba[ACOMP] = src[0];
return;
}
case GL_LUMINANCE:
{
const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = CHAN_MAX;
return;
}
case GL_INTENSITY:
{
const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = src[0];
return;
}
case GL_LUMINANCE_ALPHA:
{
const GLchan *src = (GLchan *) img->Data + (img->Width * j + i) * 2;
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[RCOMP] = 0;
rgba[GCOMP] = 0;
rgba[BCOMP] = 0;
rgba[ACOMP] = src[1];
return;
}
@@ -212,6 +249,7 @@ fetch_3d_texel(const struct gl_texture_image *img,
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[2];
rgba[ACOMP] = CHAN_MAX;
return;
}
case GL_ALPHA:
@@ -219,16 +257,32 @@ fetch_3d_texel(const struct gl_texture_image *img,
const GLchan *src = (GLchan *) img->Data
+ (rectArea * k + width * j + i);
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = 0;
rgba[GCOMP] = 0;
rgba[BCOMP] = 0;
rgba[ACOMP] = src[0];
return;
}
case GL_LUMINANCE:
{
const GLchan *src = (GLchan *) img->Data
+ (rectArea * k + width * j + i);
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = CHAN_MAX;
return;
}
case GL_INTENSITY:
{
const GLchan *src = (GLchan *) img->Data
+ (rectArea * k + width * j + i);
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = src[0];
return;
}
case GL_LUMINANCE_ALPHA:
@@ -237,6 +291,8 @@ fetch_3d_texel(const struct gl_texture_image *img,
+ (rectArea * k + width * j + i) * 2;
GLchan *rgba = (GLchan *) texel;
rgba[RCOMP] = src[0];
rgba[GCOMP] = src[0];
rgba[BCOMP] = src[0];
rgba[ACOMP] = src[1];
return;
}
@@ -944,6 +1000,359 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
/*
* Read an RGBA image from the frame buffer.
* This is used by glCopyTex[Sub]Image[12]D().
* Input: ctx - the context
* x, y - lower left corner
* width, height - size of region to read
* Return: pointer to block of GL_RGBA, GLchan data.
*/
static GLchan *
read_color_image( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
GLint stride, i;
GLchan *image, *dst;
image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
if (!image)
return NULL;
/* Select buffer to read from */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
ctx->Pixel.DriverReadBuffer );
RENDER_START(ctx);
dst = image;
stride = width * 4;
for (i = 0; i < height; i++) {
gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
(GLchan (*)[4]) dst );
dst += stride;
}
RENDER_FINISH(ctx);
/* Read from draw buffer (the default) */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
ctx->Color.DriverDrawBuffer );
return image;
}
/*
* As above, but read data from depth buffer.
*/
static GLfloat *
read_depth_image( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
GLint i;
GLfloat *image, *dst;
image = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
if (!image)
return NULL;
RENDER_START(ctx);
dst = image;
for (i = 0; i < height; i++) {
_mesa_read_depth_span_float(ctx, width, x, y + i, dst);
dst += width;
}
RENDER_FINISH(ctx);
return image;
}
static GLboolean
is_depth_format(GLenum format)
{
switch (format) {
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/*
* Fallback for Driver.CopyTexImage1D().
*/
void
_mesa_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage1D);
if (is_depth_format(internalFormat)) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, 1);
if (!image) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
return;
}
/* call glTexImage1D to redefine the texture */
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
width, border,
GL_DEPTH_COMPONENT, GL_FLOAT, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
else {
/* read RGBA image from framebuffer */
GLchan *image = read_color_image(ctx, x, y, width, 1);
if (!image) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
return;
}
/* call glTexImage1D to redefine the texture */
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
width, border,
GL_RGBA, CHAN_TYPE, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
}
/*
* Fallback for Driver.CopyTexImage2D().
*/
void
_mesa_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage2D);
if (is_depth_format(internalFormat)) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, height);
if (!image) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
return;
}
/* call glTexImage2D to redefine the texture */
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
width, height, border,
GL_DEPTH_COMPONENT, GL_FLOAT, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
else {
/* read RGBA image from framebuffer */
GLchan *image = read_color_image(ctx, x, y, width, height);
if (!image) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
return;
}
/* call glTexImage2D to redefine the texture */
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
width, height, border,
GL_RGBA, CHAN_TYPE, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
}
/*
* Fallback for Driver.CopyTexSubImage1D().
*/
void
_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage1D);
if (is_depth_format(texImage->IntFormat)) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, 1);
if (!image) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D");
return;
}
/* call glTexImage1D to redefine the texture */
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
GL_DEPTH_COMPONENT, GL_FLOAT, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
else {
GLchan *image = read_color_image(ctx, x, y, width, 1);
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
return;
}
/* now call glTexSubImage1D to do the real work */
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
GL_RGBA, CHAN_TYPE, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
}
/*
* Fallback for Driver.CopyTexSubImage2D().
*/
void
_mesa_copy_texsubimage2d( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage2D);
if (is_depth_format(texImage->IntFormat)) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, height);
if (!image) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D");
return;
}
/* call glTexImage1D to redefine the texture */
(*ctx->Driver.TexSubImage2D)(ctx, target, level,
xoffset, yoffset, width, height,
GL_DEPTH_COMPONENT, GL_FLOAT, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
else {
/* read RGBA image from framebuffer */
GLchan *image = read_color_image(ctx, x, y, width, height);
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
return;
}
/* now call glTexSubImage2D to do the real work */
(*ctx->Driver.TexSubImage2D)(ctx, target, level,
xoffset, yoffset, width, height,
GL_RGBA, CHAN_TYPE, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
}
/*
* Fallback for Driver.CopyTexSubImage3D().
*/
void
_mesa_copy_texsubimage3d( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage3D);
if (is_depth_format(texImage->IntFormat)) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, height);
if (!image) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D");
return;
}
/* call glTexImage1D to redefine the texture */
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset, width, height, 1,
GL_DEPTH_COMPONENT, GL_FLOAT, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
else {
/* read RGBA image from framebuffer */
GLchan *image = read_color_image(ctx, x, y, width, height);
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" );
return;
}
/* now call glTexSubImage3D to do the real work */
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset, width, height, 1,
GL_RGBA, CHAN_TYPE, image,
&_mesa_native_packing, texObj, texImage);
FREE(image);
}
}
/*
* Fallback for Driver.CompressedTexImage1D()
*/
+30 -1
View File
@@ -1,4 +1,4 @@
/* $Id: texstore.h,v 1.1 2001/02/06 21:42:48 brianp Exp $ */
/* $Id: texstore.h,v 1.2 2001/02/19 20:01:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -107,6 +107,35 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage);
extern void
_mesa_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLint border);
extern void
_mesa_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
extern void
_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width);
extern void
_mesa_copy_texsubimage2d(GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
extern void
_mesa_copy_texsubimage3d(GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
extern void
_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,