radv/ac: propogate as_es flag into shader info from key.

This just places the flag into the shader info so we can use it from
the driver after we create the shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-01-19 13:23:55 +10:00
parent b941a88e01
commit 2a57bddd4c
2 changed files with 4 additions and 0 deletions
+3
View File
@@ -4776,6 +4776,9 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
shader_info->gs.output_prim = nir->info->gs.output_primitive;
shader_info->gs.invocations = nir->info->gs.invocations;
break;
case MESA_SHADER_VERTEX:
shader_info->vs.as_es = options->key.vs.as_es;
break;
default:
break;
}
+1
View File
@@ -102,6 +102,7 @@ struct ac_shader_variant_info {
bool writes_pointsize;
bool writes_layer;
bool writes_viewport_index;
bool as_es;
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
} vs;