compiler: int8/uint8 fixes

A couple spots were missed for handling of the new INT8/UINT8 base type.

Also de-duplicate get_base_type().. get_scalar_type() had nearly the
same switch statement, with the exception that anything with base_type
that was not scalar would return error_type.  So just handle that one
special case in get_scalar_type().

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Rob Clark
2018-04-15 12:02:37 -04:00
parent 60299e9abe
commit 2a55344e7d
+12 -25
View File
@@ -344,10 +344,14 @@ const glsl_type *glsl_type::get_base_type() const
return uint_type;
case GLSL_TYPE_UINT16:
return uint16_t_type;
case GLSL_TYPE_UINT8:
return uint8_t_type;
case GLSL_TYPE_INT:
return int_type;
case GLSL_TYPE_INT16:
return int16_t_type;
case GLSL_TYPE_INT8:
return int8_t_type;
case GLSL_TYPE_FLOAT:
return float_type;
case GLSL_TYPE_FLOAT16:
@@ -374,32 +378,11 @@ const glsl_type *glsl_type::get_scalar_type() const
while (type->base_type == GLSL_TYPE_ARRAY)
type = type->fields.array;
/* Handle vectors and matrices */
switch (type->base_type) {
case GLSL_TYPE_UINT:
return uint_type;
case GLSL_TYPE_UINT16:
return uint16_t_type;
case GLSL_TYPE_INT:
return int_type;
case GLSL_TYPE_INT16:
return int16_t_type;
case GLSL_TYPE_FLOAT:
return float_type;
case GLSL_TYPE_FLOAT16:
return float16_t_type;
case GLSL_TYPE_DOUBLE:
return double_type;
case GLSL_TYPE_BOOL:
return bool_type;
case GLSL_TYPE_UINT64:
return uint64_t_type;
case GLSL_TYPE_INT64:
return int64_t_type;
default:
/* Handle everything else */
const glsl_type *scalar_type = type->get_base_type();
if (scalar_type == error_type)
return type;
}
return scalar_type;
}
@@ -1366,7 +1349,9 @@ glsl_type::uniform_locations() const
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT16:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
@@ -1400,7 +1385,9 @@ glsl_type::varying_count() const
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT16:
case GLSL_TYPE_INT8:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
return 1;