mesa: minor clean-ups, remove unneeded conditional
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@@ -468,9 +468,8 @@ update_texture_state( GLcontext *ctx )
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}
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}
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ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
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* actual changes.
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*/
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/* TODO: only set this if there are actual changes */
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ctx->NewState |= _NEW_TEXTURE;
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ctx->Texture._EnabledUnits = 0;
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ctx->Texture._GenFlags = 0;
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@@ -540,8 +539,9 @@ update_texture_state( GLcontext *ctx )
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continue;
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}
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if (texUnit->_ReallyEnabled)
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ctx->Texture._EnabledUnits |= (1 << unit);
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/* if we get here, we know this texture unit is enabled */
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ctx->Texture._EnabledUnits |= (1 << unit);
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if (texUnit->EnvMode == GL_COMBINE ||
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texUnit->EnvMode == GL_COMBINE4_NV) {
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