Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()
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@@ -443,7 +443,7 @@ void GLAPIENTRY
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_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
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GLsizei stride, const GLvoid *ptr)
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{
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const GLboolean normalized = GL_FALSE;
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GLboolean normalized = GL_FALSE;
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GLsizei elementSize;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@@ -471,6 +471,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
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/* check for valid 'type' and compute StrideB right away */
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switch (type) {
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case GL_UNSIGNED_BYTE:
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normalized = GL_TRUE;
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elementSize = size * sizeof(GLubyte);
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break;
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case GL_SHORT:
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