st/mesa: fix max_offset computation for base vertex

Add the maximum base vertex offset to max_index for computing the
buffer size.  Fixes a failed assertion in the u_upload_mgr.c code with
the VMware svga driver.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=48141

v2: incorporate Marek's suggestions.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
This commit is contained in:
Brian Paul
2012-04-02 20:05:16 +02:00
parent ecc480524b
commit 299c9052e8
+18 -2
View File
@@ -979,6 +979,7 @@ st_draw_vbo(struct gl_context *ctx,
struct pipe_index_buffer ibuffer;
struct pipe_draw_info info;
unsigned i, num_instances = 1;
unsigned max_index_plus_base;
GLboolean new_array =
st->dirty.st &&
(st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
@@ -987,6 +988,8 @@ st_draw_vbo(struct gl_context *ctx,
assert(ctx->NewState == 0x0);
if (ib) {
int max_base_vertex = 0;
/* Gallium probably doesn't want this in some cases. */
if (!index_bounds_valid)
if (!all_varyings_in_vbos(arrays))
@@ -995,7 +998,16 @@ st_draw_vbo(struct gl_context *ctx,
for (i = 0; i < nr_prims; i++) {
num_instances = MAX2(num_instances, prims[i].num_instances);
max_base_vertex = MAX2(max_base_vertex, prims[i].basevertex);
}
/* Compute the sum of max_index and max_base_vertex. That's the value
* we need to use when creating buffers.
*/
if (max_index == ~0)
max_index_plus_base = max_index;
else
max_index_plus_base = max_index + max_base_vertex;
}
else {
/* Get min/max index for non-indexed drawing. */
@@ -1007,6 +1019,9 @@ st_draw_vbo(struct gl_context *ctx,
max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
num_instances = MAX2(num_instances, prims[i].num_instances);
}
/* The base vertex offset only applies to indexed drawing */
max_index_plus_base = max_index;
}
/* Validate state. */
@@ -1023,7 +1038,8 @@ st_draw_vbo(struct gl_context *ctx,
st_validate_state(st);
if (new_array) {
if (!st_validate_varrays(ctx, arrays, max_index, num_instances)) {
if (!st_validate_varrays(ctx, arrays, max_index_plus_base,
num_instances)) {
/* probably out of memory, no-op the draw call */
return;
}
@@ -1047,7 +1063,7 @@ st_draw_vbo(struct gl_context *ctx,
unsigned element_size = st->user_attrib[i].element_size;
unsigned stride = st->user_attrib[i].stride;
unsigned min_offset = min_index * stride;
unsigned max_offset = max_index * stride + element_size;
unsigned max_offset = max_index_plus_base * stride + element_size;
assert(max_offset > min_offset);