pan/bi: Extend bi_add_nop_for_atest for tilebuffer loads
Fixes framebuffer_fetch and blend_equation_advanced dEQP tests on v6. v2: Use clause dependencies rather than comparing the message type v3: Shift the BIFROST_SLOT_* constants before using them as a mask Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12375>
This commit is contained in:
@@ -1,91 +1,3 @@
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dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.darken,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.difference,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.screen,Fail
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dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.darken,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.difference,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.lighten,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.multiply,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.overlay,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.screen,Fail
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dEQP-GLES31.functional.blend_equation_advanced.basic.softlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.colorburn,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.colordodge,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.darken,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.difference,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.exclusion,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.hardlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_color,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_hue,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_luminosity,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_saturation,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.lighten,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.colorburn,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.colordodge,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.darken,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.difference,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.exclusion,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.hardlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.hsl_color,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.hsl_hue,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.hsl_luminosity,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.hsl_saturation,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.lighten,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.multiply,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.overlay,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.screen,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.softlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.multiply,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.overlay,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.screen,Fail
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dEQP-GLES31.functional.blend_equation_advanced.coherent.softlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.darken,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.difference,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.screen,Fail
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dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.darken,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.difference,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.screen,Fail
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dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight,Fail
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq,Fail
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq,Fail
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq,Fail
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@@ -113,47 +25,6 @@ dEQP-GLES31.functional.separate_shader.random.79,Fail
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dEQP-GLES31.functional.separate_shader.random.80,Fail
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dEQP-GLES31.functional.separate_shader.random.82,Fail
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dEQP-GLES31.functional.separate_shader.random.89,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.fragment_discard,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.framebuffer_texture_layer,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.framebuffer_texture_level,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.last_frag_data,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.multiple_assignment,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.texel_fetch,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r11f_g11f_b10f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r16f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r16i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r16ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r32f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r32i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r32ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg16f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg16i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg16ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg32f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg32i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg32ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg8,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg8i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg8ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgb10_a2,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgb10_a2ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgb16f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgb565,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgb5_a1,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgb8,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba16f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba16i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba16ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba32f,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba32i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba32ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba4,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba8,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba8i,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba8ui,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.srgb8_alpha8,Fail
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dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.21,Crash
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dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36,Crash
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dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.gather_size_npot,Fail
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@@ -1917,7 +1917,8 @@ bi_lower_fau(bi_context *ctx)
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}
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}
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/* On v6, ATEST cannot be the first clause of a shader, add a NOP if needed */
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/* Only v7 allows specifying a dependency on the tilebuffer for the first
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* clause of a shader. v6 requires adding a NOP clause with the depedency. */
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static void
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bi_add_nop_for_atest(bi_context *ctx)
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@@ -1933,11 +1934,12 @@ bi_add_nop_for_atest(bi_context *ctx)
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bi_block *block = list_first_entry(&ctx->blocks, bi_block, link);
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bi_clause *clause = bi_next_clause(ctx, block, NULL);
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if (!clause || clause->message_type != BIFROST_MESSAGE_ATEST)
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if (!clause || !(clause->dependencies & ((1 << BIFROST_SLOT_ELDEST_DEPTH) |
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(1 << BIFROST_SLOT_ELDEST_COLOUR))))
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return;
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/* Add a NOP so we can wait for the dependencies required for ATEST to
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* execute */
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/* Add a NOP so we can wait for the dependencies required by the first
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* clause */
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bi_instr *I = rzalloc(ctx, bi_instr);
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I->op = BI_OPCODE_NOP;
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