svga: Tag cursors with the scanout hint
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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@@ -460,11 +460,12 @@ svga_texture_create(struct pipe_screen *screen,
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tex->key.cachable = 0;
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}
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if (template->bind & PIPE_BIND_SCANOUT) {
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if (template->bind & (PIPE_BIND_SCANOUT |
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PIPE_BIND_CURSOR)) {
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tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
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tex->key.cachable = 0;
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}
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/*
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* XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
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* know beforehand whether a texture will be used as a rendertarget or not
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