mesa: minor clean-ups in shaderapi.c
80-column wrapping. Move break statements. Indentation fixes.
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@@ -1561,7 +1561,7 @@ read_shader(const char *fname)
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*/
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void GLAPIENTRY
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_mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
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const GLcharARB * const * string, const GLint * length)
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const GLcharARB * const * string, const GLint * length)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint *offsets;
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@@ -1986,7 +1986,8 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
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static GLuint
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_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
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GLenum type, GLsizei count, const GLchar* const *strings)
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GLenum type, GLsizei count,
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const GLchar* const *strings)
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{
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const GLuint shader = create_shader(ctx, type);
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GLuint program = 0;
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@@ -2071,20 +2072,20 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
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dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
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dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
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dst_gp->UsesStreams = src->Geom.UsesStreams;
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}
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break;
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}
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case MESA_SHADER_FRAGMENT: {
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struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
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dst_fp->FragDepthLayout = src->FragDepthLayout;
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}
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break;
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}
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case MESA_SHADER_COMPUTE: {
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struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
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int i;
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for (i = 0; i < 3; i++)
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dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
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}
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break;
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}
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default:
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break;
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}
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@@ -2311,7 +2312,8 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
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case GL_UNIFORM_NAME_LENGTH:
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res = _mesa_program_resource_find_index(shProg, resource_type, index);
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if (res) {
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values[0] = strlen(_mesa_program_resource_name(res)) + 1 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
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values[0] = strlen(_mesa_program_resource_name(res)) + 1
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+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
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}
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break;
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default:
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@@ -2596,7 +2598,8 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
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for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
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res = _mesa_program_resource_find_index(shProg, resource_type, i);
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if (res) {
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const GLint len = strlen(_mesa_program_resource_name(res)) + 1+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
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const GLint len = strlen(_mesa_program_resource_name(res)) + 1
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+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
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if (len > max_len)
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max_len = len;
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