mesa: tidy up left over APPLE_vertex_array_object semantics

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-04-22 17:30:27 +10:00
parent f38845b9cb
commit 2895d96a05
4 changed files with 9 additions and 43 deletions
+1 -10
View File
@@ -450,16 +450,7 @@ _mesa_BindVertexArray( GLuint id )
return;
}
if (!newObj->EverBound) {
/* The "Interactions with APPLE_vertex_array_object" section of the
* GL_ARB_vertex_array_object spec says:
*
* "The first bind call, either BindVertexArray or
* BindVertexArrayAPPLE, determines the semantic of the object."
*/
newObj->ARBsemantics = GL_TRUE;
newObj->EverBound = GL_TRUE;
}
newObj->EverBound = GL_TRUE;
}
if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
+7 -16
View File
@@ -1479,9 +1479,6 @@ copy_array_object(struct gl_context *ctx,
/* skip Name */
/* skip RefCount */
/* In theory must be the same anyway, but on recreate make sure it matches */
dest->ARBsemantics = src->ARBsemantics;
for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) {
_mesa_copy_client_array(ctx, &dest->_VertexAttrib[i], &src->_VertexAttrib[i]);
_mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]);
@@ -1557,6 +1554,8 @@ restore_array_attrib(struct gl_context *ctx,
struct gl_array_attrib *dest,
struct gl_array_attrib *src)
{
bool is_vao_name_zero = src->VAO->Name == 0;
/* The ARB_vertex_array_object spec says:
*
* "BindVertexArray fails and an INVALID_OPERATION error is generated
@@ -1565,22 +1564,15 @@ restore_array_attrib(struct gl_context *ctx,
* DeleteVertexArrays."
*
* Therefore popping a deleted VAO cannot magically recreate it.
*
* The semantics of objects created using APPLE_vertex_array_objects behave
* differently. These objects expect to be recreated by pop. Alas.
*/
const bool arb_vao = (src->VAO->Name != 0
&& src->VAO->ARBsemantics);
if (arb_vao && !_mesa_IsVertexArray(src->VAO->Name))
if (!is_vao_name_zero && !_mesa_IsVertexArray(src->VAO->Name))
return;
_mesa_BindVertexArray(src->VAO->Name);
/* Restore or recreate the buffer objects by the names ... */
if (!arb_vao
|| src->ArrayBufferObj->Name == 0
|| _mesa_IsBuffer(src->ArrayBufferObj->Name)) {
if (is_vao_name_zero || src->ArrayBufferObj->Name == 0 ||
_mesa_IsBuffer(src->ArrayBufferObj->Name)) {
/* ... and restore its content */
copy_array_attrib(ctx, dest, src, false);
@@ -1590,9 +1582,8 @@ restore_array_attrib(struct gl_context *ctx,
copy_array_attrib(ctx, dest, src, true);
}
if (!arb_vao
|| src->VAO->IndexBufferObj->Name == 0
|| _mesa_IsBuffer(src->VAO->IndexBufferObj->Name))
if (is_vao_name_zero || src->VAO->IndexBufferObj->Name == 0 ||
_mesa_IsBuffer(src->VAO->IndexBufferObj->Name))
_mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,
src->VAO->IndexBufferObj->Name);
}
-16
View File
@@ -1508,22 +1508,6 @@ struct gl_vertex_array_object
GLchar *Label; /**< GL_KHR_debug */
/**
* Does the VAO use ARB semantics or Apple semantics?
*
* There are several ways in which ARB_vertex_array_object and
* APPLE_vertex_array_object VAOs have differing semantics. At the very
* least,
*
* - ARB VAOs require that all array data be sourced from vertex buffer
* objects, but Apple VAOs do not.
*
* - ARB VAOs require that names come from GenVertexArrays.
*
* This flag notes which behavior governs this VAO.
*/
GLboolean ARBsemantics;
/**
* Has this array object been bound?
*/
+1 -1
View File
@@ -509,7 +509,7 @@ validate_array(struct gl_context *ctx, const char *func,
* to the ARRAY_BUFFER buffer object binding point (see section
* 2.9.6), and the pointer argument is not NULL."
*/
if (ptr != NULL && vao->ARBsemantics &&
if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
!_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;