glsl2: Store the gl_type of the array's element type in the array.
Fixes glsl-fs-uniform-array-1, glsl-vs-uniform-array-1, and the -2 tests on software.
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@@ -285,6 +285,11 @@ glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
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name(NULL), length(length)
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{
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this->fields.array = array;
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/* Inherit the gl type of the base. The GL type is used for
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* uniform/statevar handling in Mesa and the arrayness of the type
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* is represented by the size rather than the type.
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*/
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this->gl_type = array->gl_type;
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/* Allow a maximum of 10 characters for the array size. This is enough
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* for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
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