r300: fix output register allocation for vertex shaders
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.
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@@ -955,26 +955,36 @@ static void t_inputs_outputs(struct r300_vertex_program *vp)
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vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
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}
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/* If we're writing back facing colors we need to send
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* four colors to make front/back face colors selection work.
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* If the vertex program doesn't write all 4 colors, lets
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* pretend it does by skipping output index reg so the colors
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* get written into appropriate output vectors.
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*/
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if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) {
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vp->outputs[VERT_RESULT_COL0] = cur_reg++;
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} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) ||
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vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
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cur_reg++;
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}
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if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) {
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vp->outputs[VERT_RESULT_COL1] =
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vp->outputs[VERT_RESULT_COL0] + 1;
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cur_reg = vp->outputs[VERT_RESULT_COL1] + 1;
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vp->outputs[VERT_RESULT_COL1] = cur_reg++;
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} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) ||
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vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
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cur_reg++;
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}
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if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
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vp->outputs[VERT_RESULT_BFC0] =
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vp->outputs[VERT_RESULT_COL0] + 2;
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cur_reg = vp->outputs[VERT_RESULT_BFC0] + 2;
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vp->outputs[VERT_RESULT_BFC0] = cur_reg++;
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} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
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cur_reg++;
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}
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if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
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vp->outputs[VERT_RESULT_BFC1] =
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vp->outputs[VERT_RESULT_COL0] + 3;
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cur_reg = vp->outputs[VERT_RESULT_BFC1] + 1;
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vp->outputs[VERT_RESULT_BFC1] = cur_reg++;
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} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
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cur_reg++;
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}
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for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) {
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