amd/ci: document radeonsi flakes

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35135>
This commit is contained in:
Eric Engestrom
2025-05-23 19:42:22 +02:00
committed by Marge Bot
parent 2beeac9484
commit 286204404a
3 changed files with 7 additions and 0 deletions
+2
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@@ -32,6 +32,8 @@ spec@ext_framebuffer_multisample@accuracy 32 depth_draw small depthstencil
spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureprojgrad 2dshadow
glx@glx-visuals-stencil
glx@glx_arb_sync_control@swapbuffersmsc-return swap_interval 0
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 2.0@vertex-program-two-side back front2
spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2
spec@amd_shader_trinary_minmax@execution@built-in-functions@tcs-max3-int-int-int
+4
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@@ -36,9 +36,13 @@ dEQP-GLES31.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32i
glx@glx-visuals-stencil
spec@!opengl 1.0@gl-1.0-ortho-pos
spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-mid3-vec4-vec4-vec4
spec@arb_clear_texture@arb_clear_texture-depth
spec@arb_copy_image@arb_copy_image-formats --samples=2
spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-unorm-2d
spec@arb_sample_shading@arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage
spec@arb_shader_texture_lod@execution@tex-miplevel-selection \*gradarb 3d
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-bitxor-uint-uint
spec@arb_texture_gather@texturegatheroffset@vs-r-red-uint-2darray
spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
spec@ext_external_objects@vk-ping-pong-multi-sem
spec@ext_external_objects@vk-ping-pong-single-sem
+1
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@@ -1,4 +1,5 @@
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_r32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.geometry_shading.basic.output_max