softpipe: Mark texture dirty when unmapped.

When a texutre transfer is mapped for writing, mark the texture dirty
when unmapped.  This was done in surface creation, and this commit moves
it to happen in texture unmapping.

This fixes subtex test in progs/tests/.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu
2009-07-30 10:42:41 -06:00
committed by Brian Paul
parent 9c936403de
commit 27fb3ff858
+5 -6
View File
@@ -224,12 +224,6 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
spt->modified = TRUE;
}
ps->face = face;
ps->level = level;
ps->zslice = zslice;
@@ -376,6 +370,11 @@ softpipe_transfer_unmap(struct pipe_screen *screen,
spt = softpipe_texture(transfer->texture);
pipe_buffer_unmap( screen, spt->buffer );
if (transfer->usage != PIPE_TRANSFER_READ) {
/* Mark the texture as dirty to expire the tile caches. */
spt->modified = TRUE;
}
}