softpipe: Mark texture dirty when unmapped.
When a texutre transfer is mapped for writing, mark the texture dirty when unmapped. This was done in surface creation, and this commit moves it to happen in texture unmapping. This fixes subtex test in progs/tests/. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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@@ -224,12 +224,6 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
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if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
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ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
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if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
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PIPE_BUFFER_USAGE_GPU_WRITE)) {
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/* Mark the surface as dirty. The tile cache will look for this. */
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spt->modified = TRUE;
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}
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ps->face = face;
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ps->level = level;
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ps->zslice = zslice;
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@@ -376,6 +370,11 @@ softpipe_transfer_unmap(struct pipe_screen *screen,
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spt = softpipe_texture(transfer->texture);
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pipe_buffer_unmap( screen, spt->buffer );
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if (transfer->usage != PIPE_TRANSFER_READ) {
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/* Mark the texture as dirty to expire the tile caches. */
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spt->modified = TRUE;
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}
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}
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