u_blitter: do error checking assertions for shader caching
If the user calls util_blitter_cache_all_shaders() set a flag and assert that we never try to create any new fragment shaders after that point. If the assertions fails, it means we missed generating some shader in util_blitter_cache_all_shaders(). Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -134,6 +134,7 @@ struct blitter_context_priv
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boolean has_stream_out;
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boolean has_stencil_export;
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boolean has_texture_multisample;
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boolean cached_all_shaders;
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/* The Draw module overrides these functions.
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* Always create the blitter before Draw. */
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@@ -356,6 +357,7 @@ static void bind_fs_empty(struct blitter_context_priv *ctx)
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struct pipe_context *pipe = ctx->base.pipe;
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if (!ctx->fs_empty) {
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assert(!ctx->cached_all_shaders);
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ctx->fs_empty = util_make_empty_fragment_shader(pipe);
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}
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@@ -367,6 +369,7 @@ static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
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struct pipe_context *pipe = ctx->base.pipe;
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if (!ctx->fs_write_one_cbuf) {
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assert(!ctx->cached_all_shaders);
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ctx->fs_write_one_cbuf =
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util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
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TGSI_INTERPOLATE_CONSTANT, FALSE);
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@@ -380,6 +383,7 @@ static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
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struct pipe_context *pipe = ctx->base.pipe;
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if (!ctx->fs_write_all_cbufs) {
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assert(!ctx->cached_all_shaders);
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ctx->fs_write_all_cbufs =
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util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
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TGSI_INTERPOLATE_CONSTANT, TRUE);
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@@ -850,6 +854,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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shader = &ctx->fs_resolve[target][index][filter];
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if (!*shader) {
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assert(!ctx->cached_all_shaders);
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if (filter == PIPE_TEX_FILTER_LINEAR) {
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*shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
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src_nr_samples,
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@@ -870,6 +875,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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assert(!ctx->cached_all_shaders);
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*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
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}
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}
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@@ -880,6 +886,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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assert(!ctx->cached_all_shaders);
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*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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}
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@@ -902,11 +909,10 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
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nr_samples);
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*shader =
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util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
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unsigned tgsi_tex;
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assert(!ctx->cached_all_shaders);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
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*shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
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}
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return *shader;
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@@ -915,8 +921,9 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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unsigned tgsi_tex;
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assert(!ctx->cached_all_shaders);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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@@ -940,11 +947,10 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
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nr_samples);
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*shader =
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util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
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unsigned tgsi_tex;
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assert(!ctx->cached_all_shaders);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
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*shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
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}
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return *shader;
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@@ -953,8 +959,9 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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unsigned tgsi_tex;
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assert(!ctx->cached_all_shaders);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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@@ -978,11 +985,10 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
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nr_samples);
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*shader =
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util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
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unsigned tgsi_tex;
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assert(!ctx->cached_all_shaders);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
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*shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
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}
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return *shader;
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@@ -991,8 +997,9 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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unsigned tgsi_tex;
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assert(!ctx->cached_all_shaders);
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tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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@@ -1065,6 +1072,8 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
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}
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}
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}
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ctx->cached_all_shaders = TRUE;
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}
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static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
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