r300: Removed unused vap_param structure.
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@@ -799,10 +799,6 @@ struct r300_state {
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DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
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They are the same as tnl->render_inputs for fixed pipeline */
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struct {
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int transform_offset; /* Transform matrix offset, -1 if none */
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} vap_param; /* vertex processor parameter allocation - tells where to write parameters */
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struct r300_stencilbuffer_state stencil;
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};
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@@ -1527,7 +1527,6 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
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GLuint o_reg = 0;
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/* Allocate parameters */
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r300->state.vap_param.transform_offset = 0x0; /* transform matrix */
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r300->state.vertex_shader.param_offset = 0x0;
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r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */
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