vc4: Fix printing of shader-db debug when shader-db isn't turned on.
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@@ -2306,10 +2306,12 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
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}
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}
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if (shader->ubo_size) {
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fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
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qir_get_stage_name(c->stage),
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c->program_id, c->variant_id,
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shader->ubo_size / 4);
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if (vc4_debug & VC4_DEBUG_SHADERDB) {
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fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
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qir_get_stage_name(c->stage),
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c->program_id, c->variant_id,
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shader->ubo_size / 4);
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}
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}
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qir_compile_destroy(c);
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