nouveau/class_parser: Add more method arrays

A bunch of FSR stuff is arrays.  While we're at it, add a handful of
other things I've seen in blob traces.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31585>
This commit is contained in:
Faith Ekstrand
2024-10-07 16:34:41 -05:00
committed by Marge Bot
parent 48898c47bf
commit 279cebf726
+36 -26
View File
@@ -12,32 +12,42 @@ import subprocess
from mako.template import Template
METHOD_ARRAY_SIZES = {
'BIND_GROUP_CONSTANT_BUFFER' : 16,
'CALL_MME_DATA' : 256,
'CALL_MME_MACRO' : 256,
'LOAD_CONSTANT_BUFFER' : 16,
'LOAD_INLINE_QMD_DATA' : 64,
'SET_ANTI_ALIAS_SAMPLE_POSITIONS' : 4,
'SET_BLEND' : 8,
'SET_BLEND_PER_TARGET_*' : 8,
'SET_COLOR_TARGET_*' : 8,
'SET_COLOR_COMPRESSION' : 8,
'SET_COLOR_CLEAR_VALUE' : 4,
'SET_CT_WRITE' : 8,
'SET_MME_SHADOW_SCRATCH' : 256,
'SET_PIPELINE_*' : 6,
'SET_SCG_COMPUTE_SCHEDULING_PARAMETERS' : 16,
'SET_SCISSOR_*' : 16,
'SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE*' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_VALUE*' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_EVENT' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B' : 8,
'SET_STREAM_OUT_BUFFER_*' : 4,
'SET_STREAM_OUT_CONTROL_*' : 4,
'SET_VIEWPORT_*' : 16,
'SET_VERTEX_ATTRIBUTE_*' : 16,
'SET_VERTEX_STREAM_*' : 16,
'BIND_GROUP_CONSTANT_BUFFER' : 16,
'CALL_MME_DATA' : 256,
'CALL_MME_MACRO' : 256,
'LOAD_CONSTANT_BUFFER' : 16,
'LOAD_INLINE_QMD_DATA' : 64,
'SET_ANTI_ALIAS_SAMPLE_POSITIONS' : 4,
'SET_BLEND' : 8,
'SET_BLEND_PER_TARGET_*' : 8,
'SET_COLOR_TARGET_*' : 8,
'SET_COLOR_COMPRESSION' : 8,
'SET_COLOR_CLEAR_VALUE' : 4,
'SET_CT_WRITE' : 8,
'SET_MME_SHADOW_SCRATCH' : 256,
'SET_MULTI_VIEW_RENDER_TARGET_ARRAY_INDEX_OFFSET' : 4,
'SET_PIPELINE_*' : 6,
'SET_ROOT_TABLE_VISIBILITY' : 8,
'SET_SCG_COMPUTE_SCHEDULING_PARAMETERS' : 16,
'SET_SCG_GRAPHICS_SCHEDULING_PARAMETERS' : 16,
'SET_SCISSOR_*' : 16,
'SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE*' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_VALUE*' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_EVENT' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A' : 8,
'SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B' : 8,
'SET_SHADING_RATE_INDEX_SURFACE_*' : 1,
'SET_SPARE_MULTI_VIEW_RENDER_TARGET_ARRAY_INDEX_OFFSET' : 4,
'SET_STREAM_OUT_BUFFER_*' : 4,
'SET_STREAM_OUT_CONTROL_*' : 4,
'SET_VARIABLE_PIXEL_RATE_SAMPLE_ORDER' : 13,
'SET_VARIABLE_PIXEL_RATE_SHADING_CONTROL*' : 16,
'SET_VARIABLE_PIXEL_RATE_SHADING_INDEX_TO_RATE*' : 16,
'SET_VIEWPORT_*' : 16,
'SET_VERTEX_ATTRIBUTE_*' : 16,
'SET_VERTEX_STREAM_*' : 16,
'SET_WINDOW_CLIP_*' : 8,
'SET_CLIP_ID_EXTENT_*' : 4,
}
METHOD_IS_FLOAT = [