d3d12: Do not build microsoft/compiler when graphics, gl or vk disabled

Reviewed-By: Pohsiang Hsu <pohhsu@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34844>
This commit is contained in:
Sil Vilerino
2025-02-03 07:57:27 -05:00
committed by Marge Bot
parent 5051140c32
commit 27829d7ffe
7 changed files with 37 additions and 26 deletions
@@ -28,7 +28,9 @@
#include "d3d12_descriptor_pool.h"
#include "d3d12_pipeline_state.h"
#ifdef HAVE_GALLIUM_D3D12_GRAPHICS
#include "dxil_nir_lower_int_samplers.h"
#endif // HAVE_GALLIUM_D3D12_GRAPHICS
#include "pipe/p_context.h"
#include "pipe/p_state.h"
@@ -24,8 +24,14 @@
#include "d3d12_blit.h"
#include "d3d12_cmd_signature.h"
#include "d3d12_context.h"
#ifdef HAVE_GALLIUM_D3D12_GRAPHICS
#include "d3d12_compiler.h"
#include "d3d12_compute_transforms.h"
#include "nir_to_dxil.h"
#ifdef _WIN32
#include "dxil_validator.h"
#endif
#endif // HAVE_GALLIUM_D3D12_GRAPHICS
#include "d3d12_debug.h"
#include "d3d12_fence.h"
#include "d3d12_format.h"
@@ -52,16 +58,9 @@
#include "util/u_pstipple.h"
#include "util/u_sample_positions.h"
#include "util/u_dl.h"
#include "nir_to_dxil.h"
#include <dxguids/dxguids.h>
#include <string.h>
#ifdef _WIN32
#include "dxil_validator.h"
#endif
static void
d3d12_context_destroy(struct pipe_context *pctx)
{
-4
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@@ -22,7 +22,6 @@
*/
#include "d3d12_context.h"
#include "d3d12_compiler.h"
#include "d3d12_debug.h"
#include "d3d12_format.h"
#include "d3d12_query.h"
@@ -32,9 +31,6 @@
#include "util/u_blitter.h"
#include "util/format/u_format.h"
#include "nir_to_dxil.h"
#include "nir_builder.h"
static void
copy_buffer_region_no_barriers(struct d3d12_context *ctx,
struct d3d12_resource *dst,
+7 -4
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@@ -24,7 +24,12 @@
#include "d3d12_screen.h"
#include "d3d12_bufmgr.h"
#ifdef HAVE_GALLIUM_D3D12_GRAPHICS
#include "d3d12_compiler.h"
#include "d3d12_nir_passes.h"
#include "nir.h"
#include "nir_to_dxil.h"
#endif // HAVE_GALLIUM_D3D12_GRAPHICS
#include "d3d12_context.h"
#include "d3d12_debug.h"
#include "d3d12_fence.h"
@@ -35,8 +40,6 @@
#include "d3d12_interop_public.h"
#include "d3d12_residency.h"
#include "d3d12_resource.h"
#include "d3d12_nir_passes.h"
#include "pipebuffer/pb_bufmgr.h"
#include "util/u_debug.h"
#include "util/u_math.h"
@@ -45,10 +48,8 @@
#include "util/u_dl.h"
#include "util/mesa-sha1.h"
#include "nir.h"
#include "frontend/sw_winsys.h"
#include "nir_to_dxil.h"
#include "git_sha1.h"
#ifndef _GAMING_XBOX
@@ -427,8 +428,10 @@ d3d12_init_screen_caps(struct d3d12_screen *screen)
caps->max_line_width =
caps->max_line_width_aa = 1.0f; /* no clue */
#ifdef HAVE_GALLIUM_D3D12_GRAPHICS
caps->max_point_size =
caps->max_point_size_aa = D3D12_MAX_POINT_SIZE;
#endif // HAVE_GALLIUM_D3D12_GRAPHICS
caps->max_texture_anisotropy = D3D12_MAX_MAXANISOTROPY;
+4
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@@ -30,7 +30,9 @@
#include "d3d12_descriptor_pool.h"
#include "nir.h"
#ifdef HAVE_GALLIUM_D3D12_GRAPHICS
#include "dxil_versions.h"
#endif // HAVE_GALLIUM_D3D12_GRAPHICS
#include "d3d12_common.h"
@@ -118,7 +120,9 @@ struct d3d12_screen {
/* capabilities */
D3D_FEATURE_LEVEL max_feature_level;
#ifdef HAVE_GALLIUM_D3D12_GRAPHICS
enum dxil_shader_model max_shader_model;
#endif // HAVE_GALLIUM_D3D12_GRAPHICS
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1;
+6 -1
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@@ -148,12 +148,17 @@ if is_xbox == false
files_libd3d12 += files('d3d12_dxcore_screen.cpp')
endif
libd3d12_deps = [idep_nir_headers, dep_dxheaders, idep_mesautil]
if with_gallium_d3d12_graphics
libd3d12_deps += [idep_libdxil_compiler]
endif
libd3d12 = static_library(
'd3d12',
[files_libd3d12, sha1_h],
gnu_symbol_visibility : 'hidden',
include_directories : [inc_include, inc_src, inc_mesa, inc_gallium, inc_gallium_aux],
dependencies: [idep_nir_headers, idep_libdxil_compiler, dep_dxheaders, idep_mesautil],
dependencies: libd3d12_deps,
c_args: libd3d12_compiler_args,
cpp_args: libd3d12_compiler_args,
)
+12 -10
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@@ -1,13 +1,15 @@
# Copyright © Microsoft Corporation
# SPDX-License-Identifier: MIT
subdir('compiler')
if with_microsoft_clc
subdir('clc')
endif
if with_spirv_to_dxil or with_microsoft_vk
subdir('spirv_to_dxil')
endif
if with_microsoft_vk
subdir('vulkan')
endif
if with_microsoft_clc or with_spirv_to_dxil or with_microsoft_vk or (with_gallium_d3d12 and not get_option('gallium-d3d12-graphics').disabled())
subdir('compiler')
if with_microsoft_clc
subdir('clc')
endif
if with_spirv_to_dxil or with_microsoft_vk
subdir('spirv_to_dxil')
endif
if with_microsoft_vk
subdir('vulkan')
endif
endif