radeon: don't check the same miptree many times when looking for matching miptrees
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@@ -506,7 +506,7 @@ static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
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if (!img)
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break;
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if (!img->mt || !radeon_miptree_matches_texture(img->mt, &texObj->base))
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if (!img->mt)
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continue;
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for (int i = 0; i < mtCount; ++i) {
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@@ -517,8 +517,8 @@ static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
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}
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}
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if (!found) {
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mtSizes[mtCount] += img->mt->levels[img->mtlevel].size;
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if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) {
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mtSizes[mtCount] = img->mt->levels[img->mtlevel].size;
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mts[mtCount] = img->mt;
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mtCount++;
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}
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