v3d: handle ldtlb and ldtlbu signals during disassembly
We already have code to print these signals but the early return in the code that checks if any signals are present present was missing the checks for them, so it would skip printing them unless they were paired with other signals. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -205,6 +205,8 @@ v3d_qpu_disasm_sig(struct disasm_state *disasm,
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!sig->ldvary &&
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!sig->ldvpm &&
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!sig->ldtmu &&
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!sig->ldtlb &&
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!sig->ldtlbu &&
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!sig->ldunif &&
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!sig->ldunifrf &&
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!sig->ldunifa &&
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