gallium: fix vertex shader mem leak (glRasterPos)
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@@ -143,6 +143,12 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog)
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stvp->driver_shader = NULL;
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}
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if (stvp->draw_shader) {
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/* this would only have been allocated for the RasterPos path */
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draw_delete_vertex_shader(st->draw, stvp->draw_shader);
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stvp->draw_shader = NULL;
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}
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if (stvp->state.tokens) {
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FREE((void *) stvp->state.tokens);
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stvp->state.tokens = NULL;
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@@ -225,6 +231,7 @@ static void st_program_string_notify( GLcontext *ctx,
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}
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if (stvp->draw_shader) {
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/* this would only have been allocated for the RasterPos path */
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draw_delete_vertex_shader(st->draw, stvp->draw_shader);
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stvp->draw_shader = NULL;
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}
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