use InitUniforms()
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+1
-24
@@ -154,8 +154,6 @@ SpecialKey(int key, int x, int y)
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static void
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Init(void)
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{
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GLint i;
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if (!ShadersSupported())
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exit(1);
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@@ -167,28 +165,7 @@ Init(void)
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glUseProgram_func(program);
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for (i = 0; Uniforms[i].name; i++) {
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Uniforms[i].location
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= glGetUniformLocation_func(program, Uniforms[i].name);
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printf("Uniform %s location: %d\n", Uniforms[i].name,
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Uniforms[i].location);
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switch (Uniforms[i].size) {
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case 1:
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glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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case 2:
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glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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case 3:
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glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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case 4:
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glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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default:
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abort();
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}
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}
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InitUniforms(program, Uniforms);
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uZoom = glGetUniformLocation_func(program, "Zoom");
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uXcenter = glGetUniformLocation_func(program, "Xcenter");
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