radeon/r200: strip texture borders.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -276,6 +276,8 @@ GLboolean r200CreateContext( gl_api api,
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ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;
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ctx->Const.StripTextureBorder = GL_TRUE;
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i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
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/* FIXME: When no memory manager is available we should set this
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@@ -237,6 +237,8 @@ r100CreateContext( gl_api api,
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ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
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ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;
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ctx->Const.StripTextureBorder = GL_TRUE;
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i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
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/* FIXME: When no memory manager is available we should set this
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