zink: directly create surfaces for shader images

avoid the implicit clamping of fb surfaces in zink_create_surface()
in order to provide more granularity

no functional changes

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>
This commit is contained in:
Mike Blumenkrantz
2022-02-18 09:42:25 -05:00
committed by Marge Bot
parent 69ec429c00
commit 26d05e5a38
+4 -4
View File
@@ -1327,16 +1327,16 @@ create_image_surface(struct zink_context *ctx, const struct pipe_image_view *vie
{
struct zink_resource *res = zink_resource(view->resource);
struct pipe_surface tmpl = {0};
enum pipe_texture_target target = res->base.b.target == PIPE_TEXTURE_3D ? PIPE_TEXTURE_2D : res->base.b.target;
tmpl.format = view->format;
tmpl.u.tex.level = view->u.tex.level;
tmpl.u.tex.first_layer = view->u.tex.first_layer;
tmpl.u.tex.last_layer = view->u.tex.last_layer;
struct pipe_surface *psurf = ctx->base.create_surface(&ctx->base, &res->base.b, &tmpl);
VkImageViewCreateInfo ivci = create_ivci(zink_screen(ctx->base.screen), res, &tmpl, target);
struct pipe_surface *psurf = zink_get_surface(ctx, view->resource, &tmpl, &ivci);
if (!psurf)
return NULL;
/* this is actually a zink_ctx_surface, but we just want the inner surface */
struct zink_surface *surface = zink_csurface(psurf);
FREE(psurf);
struct zink_surface *surface = zink_surface(psurf);
if (is_compute)
flush_pending_clears(ctx, res);
return surface;