remove the old set_buffer() routine
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@@ -121,15 +121,6 @@ osmesa_update_state( GLcontext *ctx, GLuint new_state )
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}
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static void
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set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
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{
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/* separate read buffer not supported */
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ASSERT(buffer == ctx->DrawBuffer);
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ASSERT(bufferBit == BUFFER_BIT_FRONT_LEFT);
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}
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/*
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* Just return the current buffer size.
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* There's no window to track the size of.
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@@ -983,7 +974,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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{
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GLcontext *ctx = &osmesa->mesa;
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SWcontext *swrast;
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struct swrast_device_driver *swdd;
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TNLcontext *tnl;
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if (!_swrast_CreateContext( ctx ) ||
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@@ -1002,9 +992,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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tnl = TNL_CONTEXT(ctx);
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tnl->Driver.RunPipeline = _tnl_run_pipeline;
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swdd = _swrast_GetDeviceDriverReference( ctx );
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swdd->SetBuffer = set_buffer;
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/* Extend the software rasterizer with our optimized line and triangle
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* drawing functions.
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*/
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