zink: flag the gfx pipeline dirty and unset pipeline shader module on shader change
there's no need to leave this until the module updating when the info is known much earlier Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12428>
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@@ -881,8 +881,12 @@ bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
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ctx->compute_stage = shader;
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if (shader)
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zink_select_launch_grid(ctx);
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} else
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} else {
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ctx->gfx_stages[stage] = shader;
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ctx->gfx_pipeline_state.combined_dirty = true;
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if (!shader)
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ctx->gfx_pipeline_state.modules[stage] = VK_NULL_HANDLE;
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}
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ctx->dirty_shader_stages |= 1 << stage;
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if (shader && shader->nir->info.num_inlinable_uniforms)
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ctx->shader_has_inlinable_uniforms_mask |= 1 << stage;
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