Remove some ghost code and adjust things a bit.
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@@ -1489,22 +1489,12 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
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GLuint hash;
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struct vertex_program *prev = ctx->VertexProgram._Current;
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if (ctx->VertexProgram._Enabled) {
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if (ctx->VertexProgram._Enabled == GL_FALSE) {
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/* Grab all the relevent state and put it in a single structure:
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*/
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key = make_state_key(ctx);
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hash = hash_key(key);
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if (tnl->vp_cache == NULL) {
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tnl->vp_cache = MALLOC(sizeof(*tnl->vp_cache));
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tnl->vp_cache->size = 5;
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tnl->vp_cache->n_items = 0;
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tnl->vp_cache->items = MALLOC(tnl->vp_cache->size *
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sizeof(*tnl->vp_cache->items));
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_mesa_memset(tnl->vp_cache->items, 0, tnl->vp_cache->size *
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sizeof(*tnl->vp_cache->items));
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}
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/* Look for an already-prepared program for this state:
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*/
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ctx->_TnlProgram = (struct vertex_program *)
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@@ -1530,6 +1520,7 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
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if (0)
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_mesa_printf("Found existing TNL program for key %x\n", hash);
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}
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ctx->VertexProgram._Current = ctx->_TnlProgram;
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}
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else {
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ctx->VertexProgram._Current = ctx->VertexProgram.Current;
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