mesa: check renderbuffer is defined before use.
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@@ -112,15 +112,17 @@ update_framebuffer_state( struct st_context *st )
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for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
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strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
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/*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
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if (strb->rtt) {
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/* rendering to a GL texture, may have to update surface */
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update_renderbuffer_surface(st, strb);
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}
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if (strb) {
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/*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
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if (strb->rtt) {
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/* rendering to a GL texture, may have to update surface */
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update_renderbuffer_surface(st, strb);
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}
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if (strb->surface) {
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framebuffer->cbufs[framebuffer->nr_cbufs] = strb->surface;
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framebuffer->nr_cbufs++;
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if (strb->surface) {
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framebuffer->cbufs[framebuffer->nr_cbufs] = strb->surface;
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framebuffer->nr_cbufs++;
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}
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}
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}
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