nir: Store the size of the TCS output patch in nir_shader_info.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@@ -167,6 +167,10 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
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shader_prog->TransformFeedback.NumVarying > 0;
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switch (stage) {
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case MESA_SHADER_TESS_CTRL:
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shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
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break;
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case MESA_SHADER_GEOMETRY:
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shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
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shader->info.gs.output_primitive = sh->Geom.OutputType;
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@@ -1544,6 +1544,11 @@ typedef struct nir_shader_info {
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struct {
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unsigned local_size[3];
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} cs;
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struct {
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/** The number of vertices in the TCS output patch. */
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unsigned vertices_out;
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} tcs;
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};
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} nir_shader_info;
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