nouveau : fix nv10_render functions

use _tnl_RenderClipped helper functions that will call the right driver callback
clean nv10_render_generic_primitive_elts to match nv10_render style
This commit is contained in:
Matthieu Castet
2007-09-16 19:37:27 +02:00
parent e605f2828f
commit 2616b20689
+15 -37
View File
@@ -233,16 +233,16 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(count-start)/4;
uint32_t *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*(count-start);
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,prim+1,size_dword);
for (j=start; j<count; j++ ) {
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize);
}
nv10FinishPrimitive(nmesa);
}
@@ -332,22 +332,6 @@ do { \
nmesa->vertex_attr_count++; \
} while (0)
static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
{
/* FIXME do something here */
WARN_ONCE("Unimplemented %s\n", __func__);
}
static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON );
VB->Elts = tmp;
}
static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
WARN_ONCE("Unimplemented\n");
@@ -356,12 +340,10 @@ static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(2)/4;
uint32_t *vertptr = (GLubyte *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
vertsize >>= 2;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*2;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
@@ -373,12 +355,10 @@ static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(3)/4;
uint32_t *vertptr = (GLubyte *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
vertsize >>= 2;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*3;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
@@ -391,12 +371,10 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(4)/4;
uint32_t *vertptr = (GLubyte *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
vertsize >>= 2;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
@@ -416,8 +394,8 @@ static void nv10ChooseRenderState(GLcontext *ctx)
tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
tnl->Driver.Render.ClippedLine = nv10_render_clipped_line;
tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.Points = nv10_render_points;
tnl->Driver.Render.Line = nv10_render_line;
tnl->Driver.Render.Triangle = nv10_render_triangle;