remove remaining traces of r200FlushVertices...
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@@ -442,7 +442,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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*/
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_tnl_destroy_pipeline( ctx );
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_tnl_install_pipeline( ctx, r200_pipeline );
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ctx->Driver.FlushVertices = r200FlushVertices;
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/* Try and keep materials and vertices separate:
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*/
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@@ -42,7 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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extern void r200InitSwtcl( GLcontext *ctx );
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extern void r200DestroySwtcl( GLcontext *ctx );
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extern void r200FlushVertices( GLcontext *ctx, GLuint flags );
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extern void r200ChooseRenderState( GLcontext *ctx );
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extern void r200ChooseVertexState( GLcontext *ctx );
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