mesa: make attribute binding message more useful

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Timothy Arceri
2016-07-01 14:00:23 +10:00
parent 8f1ca0ee3f
commit 25a32c2cbf
+2 -1
View File
@@ -84,7 +84,8 @@ _mesa_BindAttribLocation(GLuint program, GLuint index,
}
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
return;
}