radeonsi: don't add whether NIR is used into the shader key
This is from when we had TGSI and NIR was a debug option. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28725>
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@@ -139,8 +139,7 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
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if (ngg)
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shader_variant_flags |= 1 << 0;
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if (sel->nir)
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shader_variant_flags |= 1 << 1;
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/* bit gap */
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if (wave_size == 32)
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shader_variant_flags |= 1 << 2;
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if (sel->screen->options.optimize_io)
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