v3dv: add a helper to get the Z/S buffer from an aspect mask

We will be using this when we need to implement other clearing commands.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga
2020-02-06 12:36:48 +01:00
committed by Marge Bot
parent 68692297ba
commit 255d4245fd
2 changed files with 21 additions and 19 deletions
+4 -19
View File
@@ -741,23 +741,6 @@ setup_render_target(struct v3dv_cmd_buffer *cmd_buffer, int rt,
*rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
static uint32_t
zs_buffer_from_aspect_bits(VkImageAspectFlags aspects)
{
const VkImageAspectFlags zs_aspects =
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
const VkImageAspectFlags filtered_aspects = aspects & zs_aspects;
if (filtered_aspects == zs_aspects)
return ZSTENCIL;
else if (filtered_aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
return Z;
else if (filtered_aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
return STENCIL;
else
return NONE;
}
static void
cmd_buffer_render_pass_emit_load(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_cl *cl,
@@ -849,7 +832,8 @@ cmd_buffer_render_pass_emit_loads(struct v3dv_cmd_buffer *cmd_buffer,
if (needs_load) {
struct v3dv_image_view *iview =
framebuffer->attachments[ds_attachment_idx];
const uint32_t zs_buffer = zs_buffer_from_aspect_bits(iview->aspects);
const uint32_t zs_buffer =
v3dv_zs_buffer_from_aspect_bits(iview->aspects);
cmd_buffer_render_pass_emit_load(cmd_buffer, cl,
iview, layer, zs_buffer);
}
@@ -978,7 +962,8 @@ cmd_buffer_render_pass_emit_stores(struct v3dv_cmd_buffer *cmd_buffer,
if (needs_ds_store) {
struct v3dv_image_view *iview =
state->framebuffer->attachments[ds_attachment_idx];
const uint32_t zs_buffer = zs_buffer_from_aspect_bits(iview->aspects);
const uint32_t zs_buffer =
v3dv_zs_buffer_from_aspect_bits(iview->aspects);
cmd_buffer_render_pass_emit_store(cmd_buffer, cl,
ds_attachment_idx, layer,
zs_buffer, needs_ds_clear);
+17
View File
@@ -830,6 +830,23 @@ struct v3dv_pipeline {
uint8_t stencil_cfg[2][cl_packet_length(STENCIL_CFG)];
};
static inline uint32_t
v3dv_zs_buffer_from_aspect_bits(VkImageAspectFlags aspects)
{
const VkImageAspectFlags zs_aspects =
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
const VkImageAspectFlags filtered_aspects = aspects & zs_aspects;
if (filtered_aspects == zs_aspects)
return ZSTENCIL;
else if (filtered_aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
return Z;
else if (filtered_aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
return STENCIL;
else
return NONE;
}
uint32_t v3dv_physical_device_api_version(struct v3dv_physical_device *dev);
int v3dv_get_instance_entrypoint_index(const char *name);