meta: Use internal functions to set texture parameters

_mesa_texture_parameteriv is used because (the more obvious)
_mesa_texture_parameteri just stuffs the parameter in an array and calls
_mesa_texture_parameteriv.  This just cuts out the middleman.

As a side bonus we no longer need check that ARB_stencil_texturing is
supported.  The test doesn't allow non-supporting implementations to
avoid any work, and it's redundant with the value-changed test.

Fix bug #93717 because the state restore commands at the bottom of
_mesa_meta_GenerateMipmap no longer depend on the bound state.

Fixes  piglit   arb_direct_state_access-generatetexturemipmap  with  the
changes  recently sent  to the  piglit mailing  list.  See  the bugzilla
entry for more info.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93717
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Ian Romanick
2016-01-12 16:37:27 -08:00
parent 18b0ba340b
commit 2542871387
4 changed files with 49 additions and 24 deletions
+8 -4
View File
@@ -3179,8 +3179,10 @@ decompress_texture_image(struct gl_context *ctx,
/* restrict sampling to the texture level of interest */
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, texImage->Level);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, texImage->Level);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
(GLint *) &texImage->Level, false);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &texImage->Level, false);
}
/* render quad w/ texture into renderbuffer */
@@ -3190,8 +3192,10 @@ decompress_texture_image(struct gl_context *ctx,
* be restored by _mesa_meta_end().
*/
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
&baseLevelSave, false);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
&maxLevelSave, false);
}
}
+1 -1
View File
@@ -469,7 +469,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_sampler_object *
_mesa_meta_setup_sampler(struct gl_context *ctx,
const struct gl_texture_object *texObj,
struct gl_texture_object *texObj,
GLenum target, GLenum filter, GLuint srcLevel);
extern GLbitfield
+21 -12
View File
@@ -828,22 +828,29 @@ void
_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
struct fb_tex_blit_state *blit)
{
struct gl_texture_object *const texObj =
_mesa_get_current_tex_object(ctx, target);
/* Restore texture object state, the texture binding will
* be restored by _mesa_meta_end().
*/
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
&blit->baseLevelSave, false);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
&blit->maxLevelSave, false);
}
if (ctx->Extensions.ARB_stencil_texturing) {
const struct gl_texture_object *texObj =
_mesa_get_current_tex_object(ctx, target);
/* If ARB_stencil_texturing is not supported, the mode won't have changed. */
if (texObj->StencilSampling != blit->stencilSamplingSave) {
/* GLint so the compiler won't complain about type signedness mismatch
* in the call to _mesa_texture_parameteriv below.
*/
const GLint param = blit->stencilSamplingSave ?
GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
if (texObj->StencilSampling != blit->stencilSamplingSave)
_mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
blit->stencilSamplingSave ?
GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
_mesa_texture_parameteriv(ctx, texObj, GL_DEPTH_STENCIL_TEXTURE_MODE,
&param, false);
}
_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, blit->samp_obj_save);
@@ -895,7 +902,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_sampler_object *
_mesa_meta_setup_sampler(struct gl_context *ctx,
const struct gl_texture_object *texObj,
struct gl_texture_object *texObj,
GLenum target, GLenum filter, GLuint srcLevel)
{
struct gl_sampler_object *samp_obj;
@@ -915,8 +922,10 @@ _mesa_meta_setup_sampler(struct gl_context *ctx,
/* Prepare src texture state */
_mesa_BindTexture(target, texObj->Name);
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
(GLint *) &srcLevel, false);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &srcLevel, false);
}
return samp_obj;
+19 -7
View File
@@ -185,6 +185,12 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
GLint swizzle[4];
GLboolean swizzleSaved = GL_FALSE;
/* GLint so the compiler won't complain about type signedness mismatch in
* the calls to _mesa_texture_parameteriv below.
*/
static const GLint always_false = GL_FALSE;
static const GLint always_true = GL_TRUE;
if (fallback_required(ctx, target, texObj)) {
_mesa_generate_mipmap(ctx, target, texObj);
return;
@@ -248,13 +254,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
assert(mipmap->FBO != 0);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
_mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
_mesa_texture_parameteriv(ctx, texObj, GL_GENERATE_MIPMAP, &always_false, false);
if (texObj->_Swizzle != SWIZZLE_NOOP) {
static const GLint swizzleNoop[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
memcpy(swizzle, texObj->Swizzle, sizeof(swizzle));
swizzleSaved = GL_TRUE;
_mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzleNoop);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_SWIZZLE_RGBA,
swizzleNoop, false);
}
/* Silence valgrind warnings about reading uninitialized stack. */
@@ -309,7 +316,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
/* Allocate storage for the destination mipmap image(s) */
/* Set MaxLevel large enough to hold the new level when we allocate it */
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &dstLevel, false);
if (!prepare_mipmap_level(ctx, texObj, dstLevel,
dstWidth, dstHeight, dstDepth,
@@ -323,7 +331,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel);
/* limit minification to src level */
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &srcLevel, false);
/* setup viewport */
_mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight);
@@ -373,9 +382,12 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_meta_end(ctx);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL, &maxLevelSave,
false);
if (genMipmapSave)
_mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
_mesa_texture_parameteriv(ctx, texObj, GL_GENERATE_MIPMAP, &always_true,
false);
if (swizzleSaved)
_mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_SWIZZLE_RGBA, swizzle,
false);
}