meta: Use internal functions to set texture parameters
_mesa_texture_parameteriv is used because (the more obvious) _mesa_texture_parameteri just stuffs the parameter in an array and calls _mesa_texture_parameteriv. This just cuts out the middleman. As a side bonus we no longer need check that ARB_stencil_texturing is supported. The test doesn't allow non-supporting implementations to avoid any work, and it's redundant with the value-changed test. Fix bug #93717 because the state restore commands at the bottom of _mesa_meta_GenerateMipmap no longer depend on the bound state. Fixes piglit arb_direct_state_access-generatetexturemipmap with the changes recently sent to the piglit mailing list. See the bugzilla entry for more info. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93717 Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@@ -3179,8 +3179,10 @@ decompress_texture_image(struct gl_context *ctx,
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/* restrict sampling to the texture level of interest */
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if (target != GL_TEXTURE_RECTANGLE_ARB) {
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_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, texImage->Level);
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_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, texImage->Level);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
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(GLint *) &texImage->Level, false);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
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(GLint *) &texImage->Level, false);
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}
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/* render quad w/ texture into renderbuffer */
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@@ -3190,8 +3192,10 @@ decompress_texture_image(struct gl_context *ctx,
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* be restored by _mesa_meta_end().
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*/
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if (target != GL_TEXTURE_RECTANGLE_ARB) {
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_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
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_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
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&baseLevelSave, false);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
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&maxLevelSave, false);
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}
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}
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@@ -469,7 +469,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
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struct gl_sampler_object *
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_mesa_meta_setup_sampler(struct gl_context *ctx,
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const struct gl_texture_object *texObj,
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struct gl_texture_object *texObj,
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GLenum target, GLenum filter, GLuint srcLevel);
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extern GLbitfield
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@@ -828,22 +828,29 @@ void
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_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
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struct fb_tex_blit_state *blit)
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{
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struct gl_texture_object *const texObj =
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_mesa_get_current_tex_object(ctx, target);
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/* Restore texture object state, the texture binding will
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* be restored by _mesa_meta_end().
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*/
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if (target != GL_TEXTURE_RECTANGLE_ARB) {
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_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave);
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_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
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&blit->baseLevelSave, false);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
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&blit->maxLevelSave, false);
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}
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if (ctx->Extensions.ARB_stencil_texturing) {
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const struct gl_texture_object *texObj =
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_mesa_get_current_tex_object(ctx, target);
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/* If ARB_stencil_texturing is not supported, the mode won't have changed. */
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if (texObj->StencilSampling != blit->stencilSamplingSave) {
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/* GLint so the compiler won't complain about type signedness mismatch
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* in the call to _mesa_texture_parameteriv below.
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*/
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const GLint param = blit->stencilSamplingSave ?
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GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
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if (texObj->StencilSampling != blit->stencilSamplingSave)
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_mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
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blit->stencilSamplingSave ?
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GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
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_mesa_texture_parameteriv(ctx, texObj, GL_DEPTH_STENCIL_TEXTURE_MODE,
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¶m, false);
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}
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_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, blit->samp_obj_save);
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@@ -895,7 +902,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
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struct gl_sampler_object *
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_mesa_meta_setup_sampler(struct gl_context *ctx,
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const struct gl_texture_object *texObj,
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struct gl_texture_object *texObj,
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GLenum target, GLenum filter, GLuint srcLevel)
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{
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struct gl_sampler_object *samp_obj;
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@@ -915,8 +922,10 @@ _mesa_meta_setup_sampler(struct gl_context *ctx,
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/* Prepare src texture state */
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_mesa_BindTexture(target, texObj->Name);
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if (target != GL_TEXTURE_RECTANGLE_ARB) {
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_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
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_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
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(GLint *) &srcLevel, false);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
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(GLint *) &srcLevel, false);
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}
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return samp_obj;
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@@ -185,6 +185,12 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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GLint swizzle[4];
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GLboolean swizzleSaved = GL_FALSE;
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/* GLint so the compiler won't complain about type signedness mismatch in
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* the calls to _mesa_texture_parameteriv below.
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*/
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static const GLint always_false = GL_FALSE;
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static const GLint always_true = GL_TRUE;
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if (fallback_required(ctx, target, texObj)) {
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_mesa_generate_mipmap(ctx, target, texObj);
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return;
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@@ -248,13 +254,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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assert(mipmap->FBO != 0);
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_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
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_mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
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_mesa_texture_parameteriv(ctx, texObj, GL_GENERATE_MIPMAP, &always_false, false);
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if (texObj->_Swizzle != SWIZZLE_NOOP) {
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static const GLint swizzleNoop[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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memcpy(swizzle, texObj->Swizzle, sizeof(swizzle));
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swizzleSaved = GL_TRUE;
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_mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzleNoop);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_SWIZZLE_RGBA,
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swizzleNoop, false);
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}
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/* Silence valgrind warnings about reading uninitialized stack. */
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@@ -309,7 +316,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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/* Allocate storage for the destination mipmap image(s) */
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/* Set MaxLevel large enough to hold the new level when we allocate it */
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_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
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(GLint *) &dstLevel, false);
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if (!prepare_mipmap_level(ctx, texObj, dstLevel,
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dstWidth, dstHeight, dstDepth,
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@@ -323,7 +331,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel);
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/* limit minification to src level */
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_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
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(GLint *) &srcLevel, false);
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/* setup viewport */
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_mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight);
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@@ -373,9 +382,12 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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_mesa_meta_end(ctx);
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_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL, &maxLevelSave,
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false);
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if (genMipmapSave)
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_mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
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_mesa_texture_parameteriv(ctx, texObj, GL_GENERATE_MIPMAP, &always_true,
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false);
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if (swizzleSaved)
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_mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_SWIZZLE_RGBA, swizzle,
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false);
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}
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